Ah, alright. Thanks garry.
----- Original Message -----
From: "Garry Newman" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, June 02, 2007 4:51 PM
Subject: Re: [hlcoders] HL2/HLMP Gamerules.
HL2MP_Player is derived from HL2_Player. It only overrides functions
that it needs to.
Ideally you'd create MyMod_Player and derive it from HL2_Player or
HL2MP_Player. But if you're only messing about I'd edit HL2MP_Player.
garry
On 6/2/07, Drak <[EMAIL PROTECTED]> wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
In the HL2MP SDK, there's:
"HL2_Gamerules / HL2_Player *.cpp/h"
and:
"HL2MP_Gamesrules/HL2MP_Player *.cpp/h"
And i added some dev messages, and there both called. What's the point of
having theses?
Since they contain the same functions (EX: The player Spawn Function).
What if i wannted to add code there? Which one would i even add it to?
--
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders