-- [ Picked text/plain from multipart/alternative ] I think VGUI is the actual system that they all use (Valve Graphical User Inteface?) to draw. For instance, HUD elements are combinations of panels, fonts and all that stuff. GameUI panels are basically in-game VGUI. In that screenshot, everything there is drawn with the VGUI system. Theres a bit of documentation on developer.valvesoftware.com but it takes a bit of getting used to, the VGUI system isn't overly intuitive when you're new to it. I've got a few samples lying around of an in-game panel and a custom Options dialog if you need something to work off
Matt On 6/3/07, Tom Leighton <[EMAIL PROTECTED]> wrote: > > The right is VGUI, the left is GameUI, Hud elements are like the > "Health" panel. > > Take a look at teammenu.cpp (Thats what i'm basing all my vgui stuff > off) -- it works ingame too (No pressing ESC to get to the menu)... > > ~Tom > > Drak wrote: > > This is a multi-part message in MIME format. > > -- > > [ Picked text/plain from multipart/alternative ] > > I keep getting confused between, GameUI, VGUI, and Hud elements. > > For example, what would this be? > http://rune.flyingmongoose.net/SourceMM/bat_screenshot.gif > > I would assume, a VGUI menu. Which is what i'm trying todo, I couldn't > find any examples of 'menu's in the SDK. > > (Besides the source, menu.cpp). And it sems to link to a user message, > but I have no idea what the args/bytes are for the message. > > -- > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Matt Stafford (Wraiyth) http://www.wraiyth.com NightFall HL2 Mod - http://www.nightfallmod.com -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

