That would be great if I could see some of your samples, Matt. I'd
appreciate it.
If you wanted to contact me via MSN/E-Mail. It's:   [EMAIL PROTECTED]

----- Original Message -----
From: "Matt Stafford" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, June 02, 2007 11:09 PM
Subject: Re: [hlcoders] VGUI Menus


--
[ Picked text/plain from multipart/alternative ]
I think VGUI is the actual system that they all use (Valve Graphical User
Inteface?) to draw. For instance, HUD elements are combinations of panels,
fonts and all that stuff. GameUI panels are basically in-game VGUI.
In that screenshot, everything there is drawn with the VGUI system. Theres
a
bit of documentation on developer.valvesoftware.com but it takes a bit of
getting used to, the VGUI system isn't overly intuitive when you're new to
it. I've got a few samples lying around of an in-game panel and a custom
Options dialog if you need something to work off

Matt

On 6/3/07, Tom Leighton <[EMAIL PROTECTED]> wrote:

The right is VGUI, the left is GameUI, Hud elements are like the
"Health" panel.

Take a look at teammenu.cpp (Thats what i'm basing all my vgui stuff
off) -- it works ingame too (No pressing ESC to get to the menu)...

~Tom

Drak wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> I keep getting confused between, GameUI, VGUI, and Hud elements.
> For example, what would this be?
http://rune.flyingmongoose.net/SourceMM/bat_screenshot.gif
> I would assume, a VGUI menu. Which is what i'm trying todo, I couldn't
find any examples of 'menu's in the SDK.
> (Besides the source, menu.cpp). And it sems to link to a user message,
but I have no idea what the args/bytes are for the message.
> --
>
>
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--
Matt Stafford (Wraiyth)
http://www.wraiyth.com
NightFall HL2 Mod - http://www.nightfallmod.com
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