They're always going to lag behind the player. What you don't see there is the lag compensation. When a player fires his gun, on the server all the other players are moved back to where they were when he fired it on his client (his ping time ago). The bullets are traced against the moved players, then they're moved back again.
So the ping delay of sv_showhitboxes is irrelevant if you're using the lag compensation stuff. garry On 6/4/07, Drak <[EMAIL PROTECTED]> wrote:
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I'm confused on the server-side hitboxes, for example the command "sv_showhitboxes" always tends to show the hitboxes not in sync with the client. (Which i hurd that they never will be). Okay so, the hitboxes are showing this: http://i74.photobucket.com/albums/i278/Drak_Thing/train_test0001.jpg On listen server, no fakelag. Shouldn't the hitboxes register the hits/damage? Since the actuall model is the one takeing the hits. -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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