They're always going to lag behind the player.

What you don't see there is the lag compensation. When a player fires
his gun, on the server all the other players are moved back to where
they were when he fired it on his client (his ping time ago). The
bullets are traced against the moved players, then they're moved back
again.

So the ping delay of sv_showhitboxes is irrelevant if you're using the
lag compensation stuff.

garry

On 6/4/07, Drak <[EMAIL PROTECTED]> wrote:
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I'm confused on the server-side hitboxes, for example the command 
"sv_showhitboxes" always tends to show the hitboxes not in sync with the 
client. (Which i hurd that they never will be).
Okay so, the hitboxes are showing this: 
http://i74.photobucket.com/albums/i278/Drak_Thing/train_test0001.jpg

On listen server, no fakelag. Shouldn't the hitboxes register the hits/damage? 
Since the actuall model is the one takeing the hits.
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