-- [ Picked text/plain from multipart/alternative ] sv_showlagcompensation 1
will show you what Garry is talking about, whenever you shoot at someone (including bots) it will draw a special blue hitbox set that shows how the player is moved during lag compensation. There's also cl_interp, which keeps entities behind the data that comes from the server, so that it can smooth out (interpolate) the movement between and compensate for a lost packet. Regards, Paul On 6/4/07, Garry Newman <[EMAIL PROTECTED]> wrote: > > They're always going to lag behind the player. > > What you don't see there is the lag compensation. When a player fires > his gun, on the server all the other players are moved back to where > they were when he fired it on his client (his ping time ago). The > bullets are traced against the moved players, then they're moved back > again. > > So the ping delay of sv_showhitboxes is irrelevant if you're using the > lag compensation stuff. > > garry > > On 6/4/07, Drak <[EMAIL PROTECTED]> wrote: > > This is a multi-part message in MIME format. > > -- > > [ Picked text/plain from multipart/alternative ] > > I'm confused on the server-side hitboxes, for example the command > "sv_showhitboxes" always tends to show the hitboxes not in sync with the > client. (Which i hurd that they never will be). > > Okay so, the hitboxes are showing this: > http://i74.photobucket.com/albums/i278/Drak_Thing/train_test0001.jpg > > > > On listen server, no fakelag. Shouldn't the hitboxes register the > hits/damage? Since the actuall model is the one takeing the hits. > > -- > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

