Given the code base we have in the SDK and considering there is someone to
actually spend the time programming it, would it be possible to create a
terrain system that would outperform the current displacement system?
Perhaps it might be possible to use the current blend texture technique but
ad a little additional control over the blending based on slope and height,
just like cannon fodder did in DispGen.
Any ideas anyone?
http://www.vterrain.org/LOD/Papers/
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