I'm modifying the orangebox engine from the MP template.

I am trying to re-implement bunnyhopping as a viable way of moving. I
believe I have tracked the problem down to CGameMovement::WalkMove(),
when ever the player touches the ground the players velocity is
instantly clamped to normal movement speed thus making bunnyhopping
impossible. After looking through the function I am having some
difficulty finding where the velocity gets clamped.

Note: I have tried tweaking sv_maxspeed and sv_maxvelocity to no effect.

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