I'm modifying the orangebox engine from the MP template. I am trying to re-implement bunnyhopping as a viable way of moving. I believe I have tracked the problem down to CGameMovement::WalkMove(), when ever the player touches the ground the players velocity is instantly clamped to normal movement speed thus making bunnyhopping impossible. After looking through the function I am having some difficulty finding where the velocity gets clamped.
Note: I have tried tweaking sv_maxspeed and sv_maxvelocity to no effect. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

