I'm sorry if I made it sound like I don't know what I am doing or how to use VS. I have searched my entire solution for it and have even tried to F12 and go to its definition or whatever. Unless I somehow overlooked it my search has brought me no where.
Date: Thu, 30 Jul 2009 18:05:02 -0700 > From: Chris Austin <[email protected]> > Subject: [hlcoders] Created weapon base class - 2 undeclared > identifiers stumping me > To: [email protected] > Message-ID: > <[email protected]> > Content-Type: text/plain; charset=ISO-8859-1 > > I've been creating my own weapon base class. I have this function which is > copied. The line: if( GlobalEntity_GetState( "friendly_encounter" ) == > GLOBAL_ON ) gives me two errors saying GLOBAL_ON and GlobalEntity_GetState > are undeclared identifiers. SDK Docs and the forums don't say anything > about > it and I've tried to hunt it down in the SDK and still can't figure out why > I can't rid myselves of these errors. > > Has anyone encountered something similar and could share their wisdom with > me? > > > ------------------------------ > > Message: 6 > Date: Fri, 31 Jul 2009 02:15:43 +0100 > From: Saul Rennison <[email protected]> > Subject: Re: [hlcoders] Created weapon base class - 2 undeclared > identifiers stumping me > To: Discussion of Half-Life Programming > <[email protected]> > Message-ID: <[email protected]> > Content-Type: text/plain; charset=us-ascii; format=flowed; > delsp=yes > > If you're using Visual Studio I suggest right-clicking on the > identifiers and selecting "Go to definition" then including the header > file which it sends you to. > > Thanks, > -Saul. > > On 31 Jul 2009, at 02:05, Chris Austin <[email protected]> wrote: > > > I've been creating my own weapon base class. I have this function > > which is > > copied. The line: if( GlobalEntity_GetState( "friendly_encounter" ) == > > GLOBAL_ON ) gives me two errors saying GLOBAL_ON and > > GlobalEntity_GetState > > are undeclared identifiers. SDK Docs and the forums don't say > > anything about > > it and I've tried to hunt it down in the SDK and still can't figure > > out why > > I can't rid myselves of these errors. > > > > Has anyone encountered something similar and could share their > > wisdom with > > me? > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

