Hi hlcoders! I am looking for some insight on how SpriteTrails work, I've been looking at it for a while and I have the player spawning with one attached to her. Now the trail functions fine at a slow speed, but when the player gets to a certain speed (really fast), the points of the trail start getting snatched from the end prematurely *and *the beam segment is still drawn between the second to last point and the last point (which is now at the beginning). It looks like this screenshot<http://img509.imageshack.us/img509/4093/pagoda60000.jpg>(after spinning in an arc really fast - the front of the trail is at the feet of the player). It also seems to draw a bunch more beams around the origin of the trail.
Does anyone have an idea why this might be happening? Thanks in advance -- Ben _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

