Hi hlcoders!

I am looking for some insight on how SpriteTrails work, I've been looking at
it for a while and I have the player spawning with one attached to her. Now
the trail functions fine at a slow speed, but when the player gets to a
certain speed (really fast), the points of the trail start getting snatched
from the end prematurely *and *the beam segment is still drawn between the
second to last point and the last point (which is now at the beginning). It
looks like this
screenshot<http://img509.imageshack.us/img509/4093/pagoda60000.jpg>(after
spinning in an arc really fast - the front of the trail is at the
feet of the player).
It also seems to draw a bunch more beams around the origin of the trail.

Does anyone have an idea why this might be happening?

Thanks in advance
-- 
Ben
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