The first crash seems really odd. Are you sure you have any symbols loaded (make sure your minidumps are in-synch with your .dlls) Maybe you can show us a screenshot of the callstack. Actually, if you could paste out the entire callstack for the rest of your crashes, that would be helpful.
[email protected] wrote: > I've been working on fixing the crashes introduced in the latest version of > our mod. From mdmps, I've got all the obvious ones, but there's a few that I > just don't know how to deal with. In fact, it seems to me that there's likely > nothing that I CAN do, short of stripping all our features out & letting a > small army of testers play with it for a week, then adding in features one at > a time and repeating, until these occasional crashes are reintroduced. That > sounds like a knightmare, and would likely take several months. > > Does anyone have any better suggestions on how to deal with: > > * A crash where the call stack ONLY shows a memory address? Not even any > mention of a dll. This is our most common crash, and happens 1-2 times a day > on each server. > > * One pointing to __RTDynamicCast in server.dll, with nothing to say WHICH > cast caused issues? And if its a dynamic cast, then ... it shouldn't crash if > it fails? This has only come up once, admittedly. > > * Another crash pointing at this line in Physics_RunThinkFunctions: > CBaseEntity **list = (CBaseEntity **)stackalloc( sizeof(CBaseEntity *) * > listMax ); > I'd guess that could potentially be a stack overflow? If it is, any > suggestions on tracking down what from? Its come up a couple of times now, on > different servers. > > Note that we don't currently have a linux client, these are all windows > crashes, in case that is relevant. Any suggestions or tips would be greatly > appreciated - we're all ready to release an update, apart from these! > > -- > This message was sent on behalf of [email protected] at openSubscriber.com > http://www.opensubscriber.com/messages/[email protected]/topic.html > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

