Thanks for the replies guys. I'll gladly post screengrabs tonight, but the third crash is the only one with more than one line in the call stack, and thats only got one other line - just somewhere in GameFrame(). Symbols are definately loaded and in sync for all of these, I've checked the dlls in the libraries view (or whatever its called) and it says they're loaded, and furthermore, I've used this same version of dll & pdb to debug more obvious crashes.
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