Thanks for the replies guys. I'll gladly post screengrabs tonight, but the 
third crash is the only one with more than one line in the call stack, and 
thats only got one other line - just somewhere in GameFrame(). Symbols are 
definately loaded and in sync for all of these, I've checked the dlls in the 
libraries view (or whatever its called) and it says they're loaded, and 
furthermore, I've used this same version of dll & pdb to debug more obvious 
crashes.

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