Guys, Valve have already revealed that the surprise is about Portal 2
(mainly to stop people expecting EP3 and being disappointed when it
doesn't arrive).

Therefore it's going to be either
Portal 2 for Linux
or Portal 2 for Wii

On 11 June 2010 08:26, Katrina Payne <fullmetalhar...@nimhlabs.com> wrote:
> Well--yeah. There would be some older stuff that will have issues... that may
> need to be scrambled to support what essentially would be a majorly updated
> framework.
>
> I dunno--from my lurking so far, the main issue with the porting of these
> games are more the methodology in how the Engine currently works.
>
> Though, it may be possible to set up a system to make the older Source games
> work natively on a cross platform engine of sorts. Most of it would be done
> via having a set of depreciated method calls for anything that would be an
> issue in itself. The depreciated methods would point to newer methods as a
> substitute at first. Until enough time has passed to allow all the code to be
> updated to fit the new engine.
>
> Even that said--it is not like transitioning to these slight changes that
> would be need is really that easy to do.
>
> I think it would be good for how Linux Users are currently seen by Marketing
> departments. As well--typically we are seen as "wanting everything for free"--
> or something silly like that. I dunno--I have generally known most fellow
> Linux users to be more anal about paying for software, in comparison to
> Windows users which I hear over and over again the suggestion of "Just Pirate
> it!" (which this is entirely anecdotal, but most Linux users I have known
> would not want anything to do with that person)
>
> Again--this is just a pie in the sky dream--it probably is just them
> announcing finally releasing Episodes of Duke Nukem Forever--or something 
> along
> the lines of being more possible.
>
> ~ Katrina Payne
>
> On Friday, June 11, 2010 12:27:01 am Adam "amckern" McKern wrote:
>> There are quite a few projects that they need to keep running
>>
>> In order of games i play
>>
>> 1) Left4dead
>> 2) Episodes
>> 3) Counter-Strike
>> 4) TF
>> 5) Portal
>> 6) Hidden projects that they are not talking about yet (Half-Life 3)
>>
>> --------
>> Owner Nigredo Studios http://www.nigredostudios.com
>>
>> --- On Fri, 11/6/10, Katrina Payne <fullmetalhar...@nimhlabs.com> wrote:
>>
>> From: Katrina Payne <fullmetalhar...@nimhlabs.com>
>> Subject: Re: [hlcoders] Source Engine 2!!!
>> To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com>
>> Received: Friday, 11 June, 2010, 1:06 PM
>>
>> Yeah--it is kind of irritating that before they moved to Mac OS X people
> kind
>> of were all about the whole "it is hard to port from windows"
>>
>> Now people are doing the whole "well, just because it was on Win and OSX
> does
>> not mean any other system is an option"
>>
>> I dunno--I hope that the new Source engine takes a hint from some of John
>> Carmack's work... and is rather insanely platform independant (well, the
> C/C++
>> code anyways) and on top of that: insanely platform aware. That is, if
> certain
>> optimization are on a platform, make use of those (such as rendering
> hardware,
>> systems that can thread (so to not need to use forks), FPU, etc., etc.).
>>
>> Remember when the head of Squeenix mentioned that specific platforms were not
>> the future?
>>
>> If we got this set up with Source and Steam--there would be no stopping this
>> delivery method and engine.
>>
>> I mean, all it really takes is a few of the follow in key places:
>>
>> #ifdef USE_WINDOWS
>>
>> #endif
>>
>> #ifdef USE_OSX
>>
>> #endif
>>
>> #ifdef USE_Wii
>>
>> #endif
>>
>> #ifdef USE_PS3
>>
>> #endif
>>
>> #ifdef USE_AMIGA
>>
>> #endif
>>
>> #ifdef USE_LINUX
>>
>> #end
>>
>> (then have a define passed into your compiler at compile time)
>>
>> And, it really is not that hard to find (or create) tool chains, to target a
>> different platform. Like say compiling something that will run on an ARM
> based
>> linux from AMD64 Windows.. or from something exotic, like say SPARC Linux to
>> MIPS based AMIGA (however, this DOES require that any libraries you will be
>> compiling against, be available for what your target platform will be, on
> the
>> system compiling it).
>>
>> Though--I REALLY doubt, that this would be part of the announcement.
>>
>> I mean, Source and Steam designed in a rather comprehensive manner, to allow
>> multiple hardware targets (which, BTW, was why the languages C and C++ were
>> created: to target multiple hardware platforms)--I dunno... from what I have
>> ranted about here, I may as well put on a tin foil boony hat, and yell on
> the
>> street corner about how they put fluoride in the water. My suggests sound
> just
>> as crazy.
>>
>> Here is hoping,
>> Katrina Payne
>>
>> PS Crosses fingers.
>>
>> On Thursday, June 10, 2010 01:07:41 pm Joel R. wrote:
>> > Is this the big surprise for E3?!  I hope it is, that would so rock!
>
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-- 

Bucky

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