Well, the signature is for NUEVO hotmail, which means New Hotmail, which is a campaign also here in Brasil for the updated version of Hotmail, i say this cause i speak a little of spanish, so it's not strange :).
And this is not his e-mail, is just a portal page to show the functionalities that the New Hotmail has in his country, i accessed it and when you click to go to the login you're redirected to the normal windows live logon page :) 2010/7/26 Katrina Payne <fullmetalhar...@nimhlabs.com> > Well the signature appeared to be for "Neuvo Hotmail". That is > neuvohotmail.com . > > Which does not strike me as any name any spanish hotmail service would ever > think to use. Neuvo translates roughly to "no go", "nonexistant", > "nothing", > "nada", "not there". > > Yeah, and I will give you on the LAN version being the only current real > reason. I said a few times that I considered the other reasons to be > entirely > fictional at the current time. > > Even to the point of the ridiculous comparison to C'thulhu and Activision > as > the only reason that the others could work. > > Though, I am very leery of believing most of the countries said to be high > in > piracy really are. > > As well, Canada is currently in that list of countries with large amounts > of > software piracy. Which really makes sense as well some companies are trying > to > push we get treated, for shipping and what not, much like how the USA > treats > trade with China, Russia and Cuba--it is there, but frowned upon. > > However, I dunno--if he really was a Latin Pirate, using a Spanish Hotmail > that for some reason was locally called "not there hotmail", I doubt he > would > ask the official list for a way to help. > > I dunno--and again... the lack of confirmation of the OP makes this just > seem > like an even more ridiculous troll. > > However, not going to take the chance it is not, and help him, if he > requires > it. > > Oh and defend my own pride--or something silly like that. Or at least > explain > why I am thinking silly stuff. > > ~Katrina > > On Sunday, July 25, 2010 09:17:23 pm ZuM wrote: > > Well about the situation you said the lan party is the only reason i > believe > > someone would use the Won version :P > > Or to pirate the game, because if you look you can find several pirate > > servers, specially in countries with a very high level of piracy like > Brasil > > > > Also Katrina you mentioned about hotmail, the service is localized and > > available in a lot of countries, like Argentina, Spain, etc... but the > > adress is always .com only, just like in Gmail, and that signature is the > > localized version for some country :P > > > > 2010/7/25 Katrina Payne <fullmetalhar...@nimhlabs.com> > > > > > Well, in my situation, I do not have a computer that could comfortably > run > > > either OS Steam is released for. If I could afford it, I would get an > Apple > > > computer and get the games on that system. > > > > > > I really do not understand windows enough to really run it. As well--it > is > > > a > > > different paradigm of sorts, and I have long since learned that it is > not a > > > bad > > > OS, I just really have no clue how to get it to function. > > > > > > However, in the two situations presented here, I win the lottery and > start > > > buying Apple products or Steam is released on Linux, I would pay for > games > > > that I enjoy. Even if they are not on sale. > > > > > > Though, the really odd thing is: Valve seems wary of releasing on Linux > due > > > to > > > one of the reasons of "people on Linux want stuff for free". Though > most > > > Linux > > > users are more anal than me, about paying for stuff. > > > > > > Then on Windows when I cannot afford a piece of software, I get a nice > loud > > > choir chorus of, "just get it cracked" > > > > > > Meh--I dunno. > > > > > > There are reasons to have a nonSteam Half Life Mod. Most of them are > > > hypothetical, and are not looking like they will happen in the near > future. > > > Then we have the one that people at LAN parties, or run their systems > > > standalone every now and again tend to complain about: if they cannot > get > > > outside their immediate network, the game no longer functions. > > > > > > So, while I can understand the OP's rationale for wanting a nonSteam > > > Halflife > > > Mod if it follows a very legal sense. I am still aware that there is > more > > > reason to doubt that the OP has considered these reasons than there is > to > > > think he is using them. > > > > > > The thing is: this is looking more and more like a troll post, without > any > > > further update from the OP. > > > > > > And well, considering we have had a few recent posts that were along > the > > > lines > > > of "testing" and that Gmail invite (thank goodness! Those are so rare > and > > > hollowed~!)... I am starting to think that this may have been a troll. > > > > > > Which has largely resulted in me, and a few others, preaching to the > choir > > > about various subject matters present. > > > > > > Meh, usually it is at this point the OP comes in, to try to confirm > that > > > this > > > was not a troll post, or something. > > > > > > ~Katrina > > > > > > On Sunday, July 25, 2010 05:23:03 pm Harry Jeffery wrote: > > > > I pay for things that are fairly priced. That means all valve games, > > > > indie games and games that are on sale in steam. > > > > > > > > On 26 July 2010 00:14, Katrina Payne <fullmetalhar...@nimhlabs.com> > > > wrote: > > > > > Yeah--I really do not agree with software piracy. I tend to be very > > > anal > > > > > myself with any agreements and contracts are signed. People who > have > > > credit > > > > > due get it and all. > > > > > > > > > > This was why I listed a few hypothetical situations where a cracked > > > game > > > may > > > > > be needed to work without it being for the wrong reasons--and one > that > > > has > > > > > appeared a few times (the LAN one). > > > > > > > > > > Though, the only way most of those would work, is if Activision > bought > > > Valve-- > > > > > or some other similar occurrence that best fits in a pulp horror > > > novelette > > > than > > > > > this mailing list. > > > > > > > > > > And like I said: even if he did get to a point where he could start > > > work... it > > > > > would never get in any real direction. Would not work quite as > > > effectively > > > and > > > > > be a lot harder to arrange than if he just simply did one that > could > > > (for > > > the > > > > > current moment) do stuff with the Steam Halflife. > > > > > > > > > > Oh and seeing as how I am looking to join the Pirate Party of > Canada, > > > it > > > would > > > > > be best to note, that I, and most other people involved, frown on > > > people > > > > > going, "Pirates?! OMG! FREE CRAP!" > > > > > > > > > > No, I tend to spend more on movies, music and games than most > people > > > who > > > do > > > > > not follow these ideas. If anything, since looking into Piracy, I > tend > > > to > > > be > > > > > MORE anal about making certain developers, artists and the people > > > responsible > > > > > for their works gets what they are owed. > > > > > > > > > > I just do not like really invasive copy protection schemes and the > > > unnecessary > > > > > control of the exchange of cultural and information. > > > > > > > > > > I however think that the people who worked hard on this stuff > should > > > get > > > paid > > > > > for it, and should be able to eat, have shelter and all that other > fine > > > stuff > > > > > that paying them is suppose to give them. > > > > > > > > > > And I am not alone in my views of how this stuff works. > > > > > > > > > > ~Katrina > > > > > > > > > > On Sunday, July 25, 2010 04:47:17 pm Jonathan Murphy wrote: > > > > >> Cracked versions of Half-Life/Source games used to (are still?) be > > > > >> called Non-Steam distributions because you didn't need to have > Steam > > > > >> installed to play them, they instead were distributed with hacked > > > > >> binaries that tricked the game into thinking it was being launched > > > > >> with Steam. > > > > >> > > > > >> The only limitation to making a mod that works with Non-Steam > distros > > > > >> would be having the correct version of the source to build your > > > hl.dll/ > > > > >> server.dll. Which might be fairly difficult to find. > > > > >> > > > > >> And as encouragement of piracy is not condoned on this list I'd > > > > >> imagine you won't find a lot of help here anyway. > > > > >> > > > > >> > > > > >> > > > > >> On 25/07/2010, at 1:16 PM, Katrina Payne > > > > >> <fullmetalhar...@nimhlabs.com> wrote: > > > > >> > > > > >> > On Saturday, July 24, 2010 04:44:19 pm Jonas 'Sortie' Termansen > > > wrote: > > > > >> >> > > > > >> >>> I find it ammusing that you follow the trend and use a more > > > > >> >>> complicated vocabulary as well which will probably leave the > op > > > > >> >>> quite > > > > >> >>> confused when he runs this through google translate. > > > > >> >>> > > > > >> >>> > > > > >> >> > > > > >> >> #ifdef __INTELLIGENCE__ > > > > >> >> > > > > >> >> I just wrap my posts in ifdefs if I don't want some people to > read > > > > >> >> them. > > > > >> >> And when I don't want anybody to read them at all, I encode > them > in > > > > >> >> EBCDIC. > > > > >> >> > > > > >> >> #endif > > > > >> >> > > > > >> >> I don't think this guy even has a codebase, at least that's how > I > > > > >> >> understand his post, that he is looking for a Non-Steam > Half-Life > > > > >> >> SDK. > > > > >> >> He sounds like he is able to make Steam-based Half-Life mods > and > > > has > > > > >> >> found some Non-Steam mods, and that he is now confused how to > do > > > it. > > > > >> >> Though, this HL.dll thing sounds weird to me. Do we have the > source > > > > >> >> code > > > > >> >> for that? > > > > >> >> > > > > >> >> _______________________________________________ > > > > >> >> To unsubscribe, edit your list preferences, or view the list > > > > >> >> archives, > > > > >> > please visit: > > > > >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > >> >> > > > > >> >> > > > > >> > > > > > >> > #ifdef __INTELLIGENCE__ > > > > >> > > > > > >> > extern "Geek Humour" { > > > > >> > > > > > >> > Well you can always encode them in preISO ASCII-7. Maybe also > have > > > > >> > them > > > > >> > translated to 1337 speak based Aremaic, with a few items > demostrated > > > > >> > only via > > > > >> > Perl 4 base Jephs (that is, "pretty" code, sometimes ASCII Art > that > > > > >> > essentially does nothing when ran), then encrypted using > Megatoyko's > > > > >> > update > > > > >> > schedule for your key. > > > > >> > > > > > >> > }; > > > > >> > > > > > >> > #endif > > > > >> > > > > > >> > To be fair. Half Life DOES kind of predate Steam. He may have > found > > > > >> > a few > > > > >> > items and elements that were done with Half Life prior to > Steam's > > > > >> > creation. > > > > >> > > > > > >> > This means he does not have to worry about quite as strict of a > copy > > > > >> > protection scheme. Which has been one of Steam's biggest > complaints. > > > > >> > Mostly > > > > >> > for games, that lock out, if they cannot talk with a Steam > server > to > > > > >> > confirm > > > > >> > they are okay for it. Which does kind of suck, if you are not > able > > > > >> > to talk to > > > > >> > Steam on the current computer you are on. Be it for Valve going > > > > >> > under, or > > > > >> > Valve shutting down Steam--but not continuing certain loved > games > > > > >> > that used > > > > >> > this copy protection scheme or you are doing a LAN party of > sorts. > > > > >> > > > > > >> > Though a con is that he would also be using an excessively OLD > code > > > > >> > base. > > > > >> > > > > > >> > We also have a few people that mentioned in the hlds_linux > mailing > > > > >> > list about > > > > >> > a project to make a Source Workalike that can get mods that do > not > > > > >> > use Valve > > > > >> > properties in them (such as models, gadgets and what not) to > work > > > > >> > without Half > > > > >> > Life 2. > > > > >> > > > > > >> > Though my understanding was that the Source Workalike to run > Mods > > > > >> > that do not > > > > >> > contain Valve IP in them (that is, taking models and what not > from > > > > >> > Half Life > > > > >> > 1, Half Life 2, Half Life Episodes, TF, TFC, CS, CS:S, Blue > Shift., > > > > >> > etc., > > > > >> > etc., etc) was only still, at the very most in an Alpha state, > if > at > > > > >> > that > > > > >> > stage of things. > > > > >> > > > > > >> > So--there could be a few things that he COULD be trying to have > a > > > > >> > nonSteam > > > > >> > Half Life Mod run... > > > > >> > > > > > >> > Just chances are, if he can get them to run--he could not get > them > > > > >> > to run well > > > > >> > in any way. > > > > >> > > > > > >> > ~Katrina > > > > >> > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders