There's always something to miss when looking for info ;)

Anyway, manually setting the DX_Level1 value to 95 resolves the issue.
However, when I run the game with -autoconfig it defaults back to DX level
80 - and that's still plainly wrong for my system.

 

Von: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] Im Auftrag von Netshroud
Gesendet: Mittwoch, 3. Juli 2013 12:37
An: Discussion of Half-Life Programming
Betreff: Re: [hlcoders] Source SDK 2013 Multiplayer detects wrong hardware
DirectX level

 

Have you seen https://github.com/ValveSoftware/source-sdk-2013/issues/9 ?

 

On 03/07/2013, at 8:32 PM, "Jan Hartung" <jan.hart...@gmx.de> wrote:





Hi list,

 

When first running the Source SDK 2013 Multiplayer test app I noticed that
the graphics options tell me that my hardware DirectX level was 8.0. That's
not true, as I'm running a Geforce GTX 660 here which is clearly a DX11
card. With the DX level being detected as 8.0, there is no motion blur or
HDR rendering and that's in fact an issue for games/mods released in 2013.
To check whether it's the graphics driver I thoroughly cleansed my system
from any Nvidia components and installed the 320.49 WHQL driver which was
released two days ago - which did not resolve the issue.

 

This is what the advanced graphics options look like here in Source SDK 2013
Multiplayer: <http://maennertechnik.net/sourcesdk2013dxissue.jpg>
http://maennertechnik.net/sourcesdk2013dxissue.jpg

And this is what the same dialog looks like when I run TF2:
<http://maennertechnik.net/tf2gfxsettings.jpg>
http://maennertechnik.net/tf2gfxsettings.jpg

 

Does anyone else see the same issue and is there maybe already a solution to
it?

 

Jan

 

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