FYI, hl2, episode 1/2 etc, detect the same.

On Wed, Jul 3, 2013 at 8:56 PM, Jan Hartung <jan.hart...@gmx.de> wrote:

> There’s always something to miss when looking for info ;)****
>
> Anyway, manually setting the DX_Level1 value to 95 resolves the issue.
> However, when I run the game with –autoconfig it defaults back to DX level
> 80 – and that’s still plainly wrong for my system.****
>
> ** **
>
> *Von:* hlcoders-boun...@list.valvesoftware.com [mailto:
> hlcoders-boun...@list.valvesoftware.com] *Im Auftrag von *Netshroud
> *Gesendet:* Mittwoch, 3. Juli 2013 12:37
> *An:* Discussion of Half-Life Programming
> *Betreff:* Re: [hlcoders] Source SDK 2013 Multiplayer detects wrong
> hardware DirectX level****
>
> ** **
>
> Have you seen https://github.com/ValveSoftware/source-sdk-2013/issues/9 ?*
> ***
>
> ** **
>
> On 03/07/2013, at 8:32 PM, "Jan Hartung" <jan.hart...@gmx.de> wrote:****
>
>
>
> ****
>
> Hi list,****
>
>  ****
>
> When first running the Source SDK 2013 Multiplayer test app I noticed that
> the graphics options tell me that my hardware DirectX level was 8.0. That’s
> not true, as I’m running a Geforce GTX 660 here which is clearly a DX11
> card. With the DX level being detected as 8.0, there is no motion blur or
> HDR rendering and that’s in fact an issue for games/mods released in 2013.
> To check whether it’s the graphics driver I thoroughly cleansed my system
> from any Nvidia components and installed the 320.49 WHQL driver which was
> released two days ago – which did not resolve the issue.****
>
>  ****
>
> This is what the advanced graphics options look like here in Source SDK
> 2013 Multiplayer:http://maennertechnik.net/sourcesdk2013dxissue.jpg****
>
> And this is what the same dialog looks like when I run TF2:
> http://maennertechnik.net/tf2gfxsettings.jpg****
>
>  ****
>
> Does anyone else see the same issue and is there maybe already a solution
> to it?****
>
>  ****
>
> Jan****
>
>  ****
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders****
>
> ** **
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>
>
>


-- 
-Tony
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders

Reply via email to