FYI, hl2, episode 1/2 etc, detect the same.
On Wed, Jul 3, 2013 at 8:56 PM, Jan Hartung <jan.hart...@gmx.de> wrote: > There’s always something to miss when looking for info ;)**** > > Anyway, manually setting the DX_Level1 value to 95 resolves the issue. > However, when I run the game with –autoconfig it defaults back to DX level > 80 – and that’s still plainly wrong for my system.**** > > ** ** > > *Von:* hlcoders-boun...@list.valvesoftware.com [mailto: > hlcoders-boun...@list.valvesoftware.com] *Im Auftrag von *Netshroud > *Gesendet:* Mittwoch, 3. Juli 2013 12:37 > *An:* Discussion of Half-Life Programming > *Betreff:* Re: [hlcoders] Source SDK 2013 Multiplayer detects wrong > hardware DirectX level**** > > ** ** > > Have you seen https://github.com/ValveSoftware/source-sdk-2013/issues/9 ?* > *** > > ** ** > > On 03/07/2013, at 8:32 PM, "Jan Hartung" <jan.hart...@gmx.de> wrote:**** > > > > **** > > Hi list,**** > > **** > > When first running the Source SDK 2013 Multiplayer test app I noticed that > the graphics options tell me that my hardware DirectX level was 8.0. That’s > not true, as I’m running a Geforce GTX 660 here which is clearly a DX11 > card. With the DX level being detected as 8.0, there is no motion blur or > HDR rendering and that’s in fact an issue for games/mods released in 2013. > To check whether it’s the graphics driver I thoroughly cleansed my system > from any Nvidia components and installed the 320.49 WHQL driver which was > released two days ago – which did not resolve the issue.**** > > **** > > This is what the advanced graphics options look like here in Source SDK > 2013 Multiplayer:http://maennertechnik.net/sourcesdk2013dxissue.jpg**** > > And this is what the same dialog looks like when I run TF2: > http://maennertechnik.net/tf2gfxsettings.jpg**** > > **** > > Does anyone else see the same issue and is there maybe already a solution > to it?**** > > **** > > Jan**** > > **** > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders**** > > ** ** > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > -- -Tony
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders