For 2007 you're going to need to use 2013's hammer.exe

On Fri, Oct 25, 2013 at 9:51 AM, <eric.br...@dnbrown.net> wrote:

> I think I'm having a similar problem, but I'm not sure what you mean by
> launching tools from the common/<game> directories.  If I'm making an SDK
> 2007 mod, which hammer.exe do I run now?  the common/Source SDK Base
> 2007/bin directory doesn't contain any exe's...
>
> On top of this:  studiomdl.exe isn't working for me anymore.  I'm getting
> an error that says "Can't find steam app user info" now, and I haven't
> changed anything in my mod's build scripts.  Is there a certain
> studiomdl.exe I'm supposed to run now?
>
> Thanks,
> Eric
>
>
> On Tue, Oct 22, 2013 at 11:22:35AM -0500, Jesse Oak wrote:
> > Do not use the SDK launcher. If you want to map for a 2007 mod use this
> > guide I made but comment out the stuff you do not want:
> > http://steamcommunity.com/sharedfiles/filedetails/?id=187235526 (make
> sure
> > to read the comments above the mounting of source mods so if you want to
> > just mount yours you know how)
> >
> > If you want to map for something like CSS, TF2 or DoD launch hammer from
> > steam/steamapps/common/gamename/bin/hammer.exe
> >
> >
> > On Tue, Oct 22, 2013 at 9:07 AM, Tobias Baumann <m...@tobiasbaumann.net>
> wrote:
> >
> > > **
> > >  We have the exact same issue here on three different machines.
> > >
> > >  Hammer won't start, not even the process. Upon trying to launching the
> > > Model Viewer we're greeted with the error: "Unable to load manifest
> file
> > > 'scripts/game_sounds_manifest.txt'"
> > >  This problem persists for all engine versions in the Source SDK.
> > > Addtionally it happened without me starting or using the Source SDK in
> a
> > > long time. So I doubt this problem created by my own actions.
> > >  I've also tried verifying the tool integrity but it didn't change a
> > > thing.
> > >  I've also tried Resetting Game Configurations and Refreshing SDK
> Content
> > > to no avail.
> > >
> > >  Any update from Valve on this would be great.
> > >
> > >  Thanks and best regards,
> > >  Tobias
> > >
> > >
> > >
> > > James Marchant <james.march...@live.com> hat am 18. Oktober 2013 um
> 22:26 geschrieben:
> > >
> > >
> > >  Even after verifying the integrity of the local cache? I had the same
> > > problem and it fixed it (although it claimed that basically every
> single
> > > file in the Source SDK needed "reacquiring".
> > >
> > >  ------------------------------
> > > Date: Fri, 18 Oct 2013 15:41:24 -0400
> > > From: twincan...@gmail.com
> > > To: hlcoders@list.valvesoftware.com
> > > Subject: Re: [hlcoders] Source SDK Launch Issues
> > >
> > >  Source SDK launcher still doesn't work for me.
> > >
> > >
> > >  On Fri, Oct 18, 2013 at 2:03 PM, Jan Hartung <jan.hart...@gmx.de>
> wrote:
> > >
> > >  Hi,
> > >
> > >
> > >
> > > Checked it. For our 2007 based version Hammer starts up normally from
> the
> > > SDK launcher and compiles come out as they should. Do you still see the
> > > issue with your mod?
> > >
> > >
> > >
> > > Jan
> > >
> > >
> > >
> > > *Von:* hlcoders-boun...@list.valvesoftware.com [mailto:
> > > hlcoders-boun...@list.valvesoftware.com] *Im Auftrag von *Vincent
> Miceli
> > > *Gesendet:* Donnerstag, 17. Oktober 2013 02:29
> > > *An:* hlcoders@list.valvesoftware.com
> > > *Betreff:* [hlcoders] Source SDK Launch Issues
> > >
> > >
> > >
> > > Hi, I haven't seen this reported yet on the mailing list, so I decided
> to
> > > share this. I found as of 10/16/2013 that I cannot launch Hammer
> Editor for
> > > the Source SDK 2007 from the SDK app. Strangely, before that happened,
> I
> > > couldn't launch the SDK app at all, but after restarting my computer
> and
> > > Verifying the integrity of the Tool Cache for the Source SDK, I was
> able to
> > > launch the SDK. But, not Hammer. When I was just able to at least
> launch
> > > the SDK before, (but not Hammer), I found that if I open Hammer from
> the
> > > exe file instead of from the app, it launched Hammer, but said it
> couldn't
> > > find a specific file, and it gave me a few errors, one error included
> my 2d
> > > viewports in Hammer showing pink/black checkerboard textures on 3d
> models.
> > > I apologize for not having the error messages handy, after having been
> able
> > > to launch Hammer and load and compile my map, I closed the SDK and now
> > > Hammer won't open at all no matter what I do. Also, the compile that I
> made
> > > while in that erroneous state produced a map with very strange black
> > > brushwork with almost no lighting from the skybox. I'm assuming it's
> trying
> > > to find a file that links stuff together with my mod, and since it
> couldn't
> > > find it, it was giving me those related errors.
> > >
> > > Thanks for reading I hope that little bit of information was of value
> to
> > > someone and if more info is required I can respond as informatively as
> I
> > > can.
> > >
> > >
> > >
> > > --
> > >
> > > *        Vincent Miceli*
> > >
> > > *www.firearms-source.com*
> > >
> > > _______________________________________________
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> > >
> > >
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>
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