Things look solid using the beta_test branch in Anarchy Arcade so far.  Should 
we wait until it becomes the main branch before we push the update to users? 
Thanks for the security fixes.
Elijah
      From: John Schoenick <jo...@valvesoftware.com>
 To: Discussion of Half-Life Programming <hlcoders@list.valvesoftware.com> 
 Sent: Tuesday, September 8, 2015 2:16 PM
 Subject: Re: [hlcoders] [hlds_linux] Source SDK Base 2013 Multiplayer beta 
release
   
 We hear you -- we are currently working on updates to the github repository to 
provide headers/libs compatible with the SourceSDK beta_test branch, after 
which we hope to promote both to the main/official release.
 
 Unfortunately the 'upcoming' builds suffered from some ABI breakage that 
wasn't resolved in a timely manner -- in an ideal world the beta_test branch 
will function against builds from the current main release as well, but we have 
only done limited testing so far.
 
 - John
  
 

   From: Jan Hartung 
 Sent: Tuesday, September 08, 2015 10:14AM 
 To: 'Discussion Of Half-life Programming' 
 Subject: Re: [hlcoders] [hlds_linux] Source SDK Base 2013 Multiplayer beta 
release  
    #yiv8416226081 #yiv8416226081 -- _filtered #yiv8416226081 {panose-1:2 4 5 3 
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second Nicholas and Tobias. Our team still has to replace some sounds but the 
one major thing keeping us from releasing the mod’s new version is that we 
cannot tell people that they’d have to opt into the „upcoming“ beta to be able 
to play the game.    People would install it and see it crash right away, then 
maybe find the solution and ditch it because it’s too much work to opt into 
that beta. Don’t get me wrong, it’s not actually too much work but people are 
used to things working right out of the box.    Jan    Von: 
hlcoders-boun...@list.valvesoftware.com 
[mailto:hlcoders-boun...@list.valvesoftware.com] Im Auftrag von Tobias 
Kammersgaard
 Gesendet: Dienstag, 8. September 2015 09:54
 An: Discussion of Half-Life Programming <hlcoders@list.valvesoftware.com>
 Betreff: Re: [hlcoders] [hlds_linux] Source SDK Base 2013 Multiplayer beta 
release     Yeah I found that out the hard way recently when bringing my mod to 
2013. I spend hours trying to figure out why it would crash on startup thinking 
I had done  something wrong.  Screw me for assuming the latest code branch 
would actually be compatible with the released version.      On 8 September 
2015 at 05:11, Nicholas Hastings <psycho...@alliedmods.net> wrote: 
  The last beta branch for the 2013 SDK, named "upcoming", still hasn't 
officially landed after however long its been (close to a year?).
 
 Additionally, any code changes between "upcoming" and "beta_test" have not yet 
been pushed to the source-sdk-2013 repository on GitHub, which could cause 
further incompatibilities with mods.  -- 
 Nicholas Hastings
 AlliedMods.net  
 
 
  
    Eric Smith  Monday, September 7, 2015 10:39 PM     We've released a beta 
update for the Source SDK Base 2013 Multiplayer depot. The updated depots 
include several security fixes. The name for the beta branch is "beta_test". If 
you're running a game that depends on the  Source SDK Base 2013 Multiplayer 
tool, please give the beta a try and report any problems. You can email me 
directly with any problems you find.
 
 * Clients can opt-in to the beta using the Betas tab of the Properties dialog 
for the Source SDK Base 2013 Multiplayer tool (select "beta_test" in the 
dropdown menu)
 
 * Dedicated servers can find information about how to use a beta here:
 https://developer.valvesoftware.com/wiki/SteamCMD
 
 We're also working on updates for Counter-Strike: Source, Day of Defeat: 
Source, and Half-Life 2: Deathmatch. We'll have more information about those 
soon.
 
 Thanks.
 
 -Eric
 
 
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