Only interfaces exposed in steam_gameserver.h's 
CSteamGameServerAPIContext class can be accessed on the server side.


The client side connects to the local Steam client instance, so 
whichever account you're logged in as will be used.


Regards,


Solokiller


Op 14/02/2017 om 12:08 schreef Tom Schumann:
> For the record I'm working with GoldSource but am still interested in how
> to use this API for working out if a player owns a game.
> How does it work in Source? Is it meant to be called and used from
> client.dll only? Does client.dll always have the player's Steam ID
> regardless of sv_lan or offline mode or whatever?
>
> I had a look at the code in source-sdk-2013 on GitHub but could find no
> uses of it.
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