As a sort of follow-up, steam_api_c.dll contains a reference
to SteamUser010. Is steam_api.dll what provides the ISteamUser interface,
or is there another .dll that does?

On 18 February 2017 at 12:56, Tom Schumann <schumann....@gmail.com> wrote:

> Yeah okay. So ISteamUser has a GetSteamID method which I guess should work
> regardless of offline mode or sv_lan
> I guess it's just a matter of including the header files and linking to
> steam_api.lib
> Although Half-Life's steam_api.dll exposes SteamUser016 and there are only
> headers for SteamUser004 and SteamUser008 (from the Source SDK on Steam)
> and SteamUser018 (from the Source SDK on GitHub) so I guess it's not really
> doable from Half-Life with the currently available sources.
>
> On 14 February 2017 at 21:26, Sam Vanheer <duo...@hotmail.com> wrote:
>
>> Only interfaces exposed in steam_gameserver.h's
>> CSteamGameServerAPIContext class can be accessed on the server side.
>>
>>
>> The client side connects to the local Steam client instance, so
>> whichever account you're logged in as will be used.
>>
>>
>> Regards,
>>
>>
>> Solokiller
>>
>>
>> Op 14/02/2017 om 12:08 schreef Tom Schumann:
>> > For the record I'm working with GoldSource but am still interested in
>> how
>> > to use this API for working out if a player owns a game.
>> > How does it work in Source? Is it meant to be called and used from
>> > client.dll only? Does client.dll always have the player's Steam ID
>> > regardless of sv_lan or offline mode or whatever?
>> >
>> > I had a look at the code in source-sdk-2013 on GitHub but could find no
>> > uses of it.
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