Thanks - I used g_pCVar->FindVar which returns a ConVar* but its m_pParent attribute is NULL so I can't get its value. I tried wrapping it in a ConVarRef and GetInt, GetFloat and GetString all return 0. I can see that maxplayers is 16 though.
On 25 June 2017 at 21:06, Nicholas Hastings <psycho...@alliedmods.net> wrote: > It's the same as getting them from within a game dll. > > Call ConnectTier1Libraries or manually look up and set g_pCVar to the > ICVar interface pointer (CVAR_INTERFACE_VERSION). After then you can use > ConVarRefs or manual lookup, ex. g_pCVar->FindVar("mp_friendlyfire") . > > -- > Nicholas Hastings > AlliedMods.net <http://www.alliedmods.net> > > > > > Tom Schumann <mailto:schumann....@gmail.com> > > Sunday, June 25, 2017 1:31 AM > > Is there a way to get a game .dll or engine cvar value from a Source > > plugin? I've had a bit of a poke around and couldn't see or find anything > > obvious. > > > > Thanks > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders