They're probably gone for the weekend. Great idea releasing a major update on 
Friday afternoon again.ics <i...@ics-base.net> wrote:I have exactly the same 
issue. No mods, no plugins, just plain vanilla 
mvm setup. Nothing else changed except what the update brought in. So i 
think i know the culprit. Fix is needed from Valve.

-ics

27.10.2012 5:31, gamead...@127001.org kirjoitti:
> MVM freezing at 100% of a core for me on Linux around a second after the 
> first person chooses a class.  No error messages, no metamod, sourcemod or 
> any other plugins
>
>> -----Original Message-----
>> From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
>> boun...@list.valvesoftware.com] On Behalf Of Todd Pettit
>> Sent: 27 October 2012 03:19
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
>>
>> Here is the issue:
>>
>> https://forums.alliedmods.net/showthread.php?t=199068
>>
>> ----- Original Message -----
>> From: "T Marler" <bloodyi...@shaw.ca>
>> To: "Half-Life dedicated Win32 server mailing list"
>> <hlds@list.valvesoftware.com>
>> Sent: Friday, October 26, 2012 8:15:43 PM
>> Subject: Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
>>
>> I updated my servers (with verify all) twice, as soon ass the queueing
>> system kicks in, my server blurts out:
>>
>> Invalid wave number
>> Invalid Where argument 'spawnbot_scattered'
>> Unknown attribute 'Where' in WaveSpawn definition.
>> Invalid Where argument 'spawnbot_scattered'
>> Unknown attribute 'Where' in WaveSpawn definition.
>>
>>
>> And now my servers are not responsive.
>>
>> Wtf?
>>
>> ----- Original Message -----
>> From: "Eric Smith" <er...@valvesoftware.com>
>> To: "Half-Life dedicated Linux server mailing list"
>> <hlds_li...@list.valvesoftware.com>, "Half-Life dedicated Win32 server
>> mailing list" <hlds@list.valvesoftware.com>,
>> "hlds_annou...@list.valvesoftware.com"
>> <hlds_annou...@list.valvesoftware.com>
>> Sent: Friday, October 26, 2012 5:16:39 PM
>> Subject: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released
>>
>> We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes
>> for the updates are below.
>>
>> -Eric
>>
>> ------------------------------
>>
>> Source Engine Changes (TF2, DoD:S, HL2:DM)
>> - Added mat_viewportupscale and mat_viewportscale to enable rendering
>> the world at a reduced resolution. ("mat_viewportupscale 1" and
>> "mat_viewportscale 0.5" will downscale world rendering by 50%.)
>> - Added a new convar mp_mapcycle_empty_timeout_seconds to trigger a
>> changelevel when the server is empty
>> - Fixed a bug that prevented consecutive clicks on scrollbar buttons
>> - Performance and stability improvements
>> - Added positional audio support for Mumble clients
>>
>> Team Fortress 2
>> - Scream Fortress Event 2012
>> - Fixed a bug where buildings would be invisible during their setup
>> time
>> - Mann vs. Machine
>>     - Added the map Mvm_coaltown_event with a special Halloween mission
>>     - Fixed a bug where players money would not be set properly when
>> restoring a checkpoint
>>     - Fixed server crash on vote to restart mission
>>
>>
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>>
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>
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