That issue have bene there for months on my servers and all servers i know
off.

Regards
Thomas H. / www.DSRack.dk


From: ics <[EMAIL PROTECTED]>
Reply-To: hlds_linux@list.valvesoftware.com
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Timeouts/Lags during a round - NOT at roundend
Date: Wed, 27 Jun 2007 23:14:43 +0300


To return to this old topic with relevant information, here's what i
have discovered. If i where to spawn (give) a weapon for myself using
external plugin and giving like 20 guns in a row while pressing the
button continuously, where i have bind the command to give it, net_graph
3 reports tickrate drop and choke rising up. Before the updates in June,
i could just spawn a lot more guns without having this choke nor
tickrate drop.

This leads me to conclusion that the lag that some of our servers are
experiencing, is related to physics. Objects behave differently if there
is more movement on screen now than before. This causes the glitches. On
round start, there are many moving objects on screen, like players,
barrels and every prop going back to their original places. Could
explain some of the issues.

I have also tested this with other objects that has physics than just
guns. If i spawn any object that has physics, hostage, weapon, custom
prop, (not just 1, many) there is that same lag coming up and choke
rising and tickrate drops. I wonder what is causing this? Before the
updates in beginning of June (12th was it?), there where no problems
with these.

-ics

Thomas h kirjoitti:
Perhaps they are tired of people whining about how MS are paying them to
make their game perform poorly on Linux, when In MOST CASES its just noob
people knowing absolutely nothing about Linux, and were just lucky a few
years (or months) ago making hl/srcds run on linux on some crappy
hardware.

When serious people with reel problems raise a flag i seems to me that
Valve
(or Alfred anyway) does what he can to help with the issue, but I can
related to valves/his lack of replies to countless whining post.

Regards
Thomas H. / www.DSRack.dk

From: "Alex" <[EMAIL PROTECTED]>
Reply-To: hlds_linux@list.valvesoftware.com
To: <hlds_linux@list.valvesoftware.com>
Subject: Re: [hlds_linux] Timeouts/Lags during a round - NOT at roundend
Date: Sun, 24 Jun 2007 10:27:44 +0200

but as we know meanwhile it doesn't make a difference regarding this
issue.

so - I think its time FOR AN OFFICIAL ANNOUNCEMENT BY VALVE/STEAM NOW!

sorry, but I think its kinda desaster meanwhile with no comment from
producer's site!

----- Original Message -----
From: "Svensk Ljud & Ljus Produktion" <[EMAIL PROTECTED]>
To: <hlds_linux@list.valvesoftware.com>
Sent: Sunday, June 24, 2007 9:22 AM
Subject: Re: [hlds_linux] Timeouts/Lags during a round - NOT at roundend


check in boot dir
for the kernel no you downloaded /boot/config-2.6.xx-x.xxxx.fc6
open it in kate or some editor
look for this lines
# CONFIG_HZ_100 is not set

# CONFIG_HZ_250 is not set

# CONFIG_HZ_300 is not set

CONFIG_HZ_1000=y

CONFIG_HZ=1000

As you can se - my config-2.6.20-1.2933.fc6 is default set to 1000hz

Peter


----- Original Message -----
From: "Guy Watkins" <[EMAIL PROTECTED]>
To: <hlds_linux@list.valvesoftware.com>
Sent: Sunday, June 24, 2007 1:49 AM
Subject: RE: [hlds_linux] Timeouts/Lags during a round - NOT at roundend


How do you know it is 1000Hz?

} -----Original Message-----
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of Svensk Ljud & Ljus
Produktion
} Sent: Saturday, June 23, 2007 4:35 PM
} To: hlds_linux@list.valvesoftware.com
} Subject: Re: [hlds_linux] Timeouts/Lags during a round - NOT at
roundend
}
} I upgraded my FC6 in feb. and that kernel is default on 1000hz
} I dont remember the kernel no. but it was uploaded then I made an
update
!
} But we do have the lag then the clients starts to fill !
}
} Peter
}
} ----- Original Message -----
} From: "Buck" <[EMAIL PROTECTED]>
} To: <hlds_linux@list.valvesoftware.com>
} Sent: Saturday, June 23, 2007 10:03 PM
} Subject: Re: [hlds_linux] Timeouts/Lags during a round - NOT at
roundend
}
}
} --
} [ Picked text/plain from multipart/alternative ]
} I ask because yesterday, as a desperation attempt, I did a server
hardware
} upgrade to a dual-core athlon platform. The kernel I had compiled
(with
} 1000hz timing) wasn't compiled with SMP support, so I just loaded
to most
} recent vanilla redhat 2.6 smp kernel instead and to compile a new
kernel
} later. The thing is, my dod:s server problem completely went away.
Now I
} don't know if this is because of the new hardware or the default
redhat
} kernel, but it works! I'll try booting into a 1000hz kernel on it
tonight
} to
} see if the problem comes back.
}
} On 6/23/07, Guy Watkins <[EMAIL PROTECTED]> wrote:
} >
} > I am using a stock kernel.  RH FC6.
} >
} > How can I determine the system timing?  Can I change the system
timing
} > without compiling?  Maybe with a boot option?  I don't want to
build a
} > custom kernel if I can avoid it.
} >
} > Also, my CPU speed is 1000MHz.  Is that fast enough for 1000Hz
timing?
} >
} > Thanks,
} > Guy
} >
} > } -----Original Message-----
} > } From: [EMAIL PROTECTED] [mailto:hlds_linux-
} > } [EMAIL PROTECTED] On Behalf Of ics
} > } Sent: Saturday, June 23, 2007 3:46 AM
} > } To: hlds_linux@list.valvesoftware.com
} > } Subject: Re: [hlds_linux] Timeouts/Lags during a round - NOT at
} roundend
} > }
} > } Of course, all servers that i run have 1000Hz kernels. 50Hz is
} > } unplayable and 250Hz causes glitches too and fps is limited to
250.
} > } There is also 300Hz option on new kernels but ive always used
1000Hz,
} > } except for testing purposes, the other values. 1000Hz is the only
real
} > } value which it should be.
} > }
} > } -ics
} > }
} > } Buck kirjoitti:
} > } > --
} > } > [ Picked text/plain from multipart/alternative ]
} > } > I have a question for you guys with the same problem. Is your
linux
} > } kernel
} > } > compiled at 1Khz system timing? (CONFIG_HZ_1000=y)
} > } >
} > } > On 6/22/07, Buck <[EMAIL PROTECTED]> wrote:
} > } >
} > } >> My server IP has been posted earlier, but as I already
stated to
} > } replicate
} > } >> the problem one must only join the server. I would be more than
} happy
} > } to
} > } >> hand over shell access to any valve individual to look into
this.
} > } >>
} > } >> On 6/22/07, ics <[EMAIL PROTECTED]> wrote:
} > } >>
} > } >>> Did you even read the post i wrote? I think not. 2 years they
have
} > ran
} > } >>> fine and now the lag, not before. With those CPU's, higher
} tickrate
} > is
} > } >>> just a dream.
} > } >>>
} > } >>> -ics
} > } >>>
} > } >>> Tom Leighton kirjoitti:
} > } >>>
} > } >>>> There is a recommendation list somewhere on the net, 33 tick
} cannot
} > } >>>> handle more than 20 players wether they are bots or not.
Have a
} > } search
} > } >>>> on the steampowered forums i think its there.
} > } >>>>
} > } >>>> Try boosting it to 66/100 tick and see what happens.
} > } >>>>
} > } >>>> ics wrote:
} > } >>>>
} > } >>>>> Let me tell you a story about 1 server ive been maintaining
} among
} > } >>>>> others. It runs a certain modification which uses bots on
other
} > side
} > } >>>>>
} > } >>> and
} > } >>>
} > } >>>>> humans on the other. Linux/AMD 2700+ 2,16GHz with 1 Gig
memory.
} > Gets
} > } >>>>> rebooted time to time. During 2 years, the performance of
the
} > server
} > } >>>>>
} > } >>> has
} > } >>>
} > } >>>>> somewhat "fluctuated" after each CS Source update. Let us
start
} > } >>>>>
} > } >>> exactly
} > } >>>
} > } >>>>> 2 years back when the server was able to run 13 bots
against 8
} > } >>>>>
} > } >>> humans.
} > } >>>
} > } >>>>> CPU couldnt take any more bots but the server ran fine with
} those
} > } >>>>> settings. After some time, things got better when that
update
} came
} > } >>>>>
} > } >>> out
} > } >>>
} > } >>>>> to source where they optimized the code and other things.
After
} > } that,
} > } >>>>>
} > } >>>>> the server was able to handle up to 18 bots against 8 humans
} which
} > } >>>>>
} > } >>> was
} > } >>>
} > } >>>>> amazing thing. Later on, another update came and 2 bots
had to
} be
} > } >>>>>
} > } >>> thrown
} > } >>>
} > } >>>>> away to make server run smoothly. Some months later, another
} > updates
} > } >>>>> came and yet again 2 bots had to be thrown off to make it
run
} > } >>>>>
} > } >>> smoothly
} > } >>>
} > } >>>>> like before so back in 14 bots, almost the 13 the server
started
} > } >>>>>
} > } >>> with.
} > } >>>
} > } >>>>> Today, when i look at the server after the 2 latest official
} > updates
} > } >>>>> (no, the server didnt paticipate the betas), things are
again
} more
} > } >>>>>
} > } >>> worse
} > } >>>
} > } >>>>> but removing any bots doesnt solve the issue.
} > } >>>>>
} > } >>>>> Now when the game is on, people play there, server tickrate
} drops
} > } >>>>>
} > } >>> time
} > } >>>
} > } >>>>> to time from 33 to 32,31 but goes back to 33 quickly.
This is
} > } clearly
} > } >>>>> seen with net_graph 3. When these drops occur, players
are able
} to
} > } >>>>>
} > } >>> see
} > } >>>
} > } >>>>> game "slowing down" and their fps drops and hits are not
always
} > } >>>>> registering. Glitches on screen and so on. I got in there to
} > verify
} > } >>>>>
} > } >>> this
} > } >>>
} > } >>>>> myself. Been playing 2 days now there a lot and it really is
} much
} > } >>>>>
} > } >>> worse
} > } >>>
} > } >>>>> than before these 2 updates. Now when i look at the CPU, its
not
} > } even
} > } >>>>>
} > } >>>>> near the 100%. Most of the times when server is full, 70-80%
} tops
} > } but
} > } >>>>> usually around 50% but it spikes to 100%  for just 0,1
seconds
} > time
} > } >>>>>
} > } >>> to
} > } >>>
} > } >>>>> time and i think that is causing the glitches. These spikes
} cannot
} > } be
} > } >>>>>
} > } >>>>> seen with top, unless you make it update after 0,5
seconds or
} > } faster.
} > } >>>>> Slmon is also a good prog for spotting this. Even if someone
} plays
} > } >>>>>
} > } >>> there
} > } >>>
} > } >>>>> alone against 9 bots, the glitches occur. Tickrate drops,
cpu
} > } spikes.
} > } >>>>>
} > } >>>>> Temporarely this is solved with -pingboost 2-3 option on
} startline
} > } >>>>>
} > } >>> and
} > } >>>
} > } >>>>> that helped a bit but spikes still occur.
} > } >>>>>
} > } >>>>> Let it be noted that in 2 years, performance got up and
since
} that
} > 1
} > } >>>>> update, its gone down by every update. While most of the
time
} > server
} > } >>>>>
} > } >>> has
} > } >>>
} > } >>>>> ran fine, it never has got this kind of problem. Hdd has
been
} > } changed
} > } >>>>> once in this time and PSU too but everything else has
remained
} the
} > } >>>>>
} > } >>> same.
} > } >>>
} > } >>>>> This problem occured after 2 latest updates to CS Source. It
} > doesnt
} > } >>>>>
} > } >>> help
} > } >>>
} > } >>>>> if i remove 4 bots, the glitches still occur mid-game. Round
} start
} > /
} > } >>>>>
} > } >>> end
} > } >>>
} > } >>>>> are fine, they happen on middle of the game on this
particular
} > } >>>>>
} > } >>> server.
} > } >>>
} > } >>>>> We got another server with same glitch problem Linux/2,4GHz
with
} 1
} > } >>>>>
} > } >>> gig
} > } >>>
} > } >>>>> memory. It only has humans 24 slots on 33 tick and if we
drop
} > } players
} > } >>>>>
} > } >>> to
} > } >>>
} > } >>>>> 16, same glitches happen in game. This server also shows
major
} lag
} > } on
} > } >>>>>
} > } >>>>> round_start which the other doesnt show. I have to admit
that
} this
} > } >>>>>
} > } >>> runs
} > } >>>
} > } >>>>> pretty much on the CPU edge but these latest updates did
} something
} > } >>>>>
} > } >>> that
} > } >>>
} > } >>>>> cannot be fixed by dropping slots count. Sometimes 3 seconds
} > freeze
} > } >>>>>
} > } >>> time
} > } >>>
} > } >>>>> is long gone and what is left of 5 min round, is then
4:57 or
} so.
} > } >>>>>
} > } >>> Latest
} > } >>>
} > } >>>>> 2 updates brought these problems which it didnt have before.
} There
} > } is
} > } >>>>> also a 3rd server which shows same glitches mid-game time to
} time
} > } and
} > } >>>>>
} > } >>>>> its propably the CPU usage once again what is causing it. It
was
} > } >>>>>
} > } >>> _fine_
} > } >>>
} > } >>>>> before 2 latest updates to CS Source.
} > } >>>>>
} > } >>>>> Im pretty sure i wrote this down for nothing but here it is
} > anyway.
} > } >>>>> -ics
} > } >>>>>
} > } >>>>>
} > } >>>>> Ian mu kirjoitti:
} > } >>>>>
} > } >>>>>> --
} > } >>>>>> [ Picked text/plain from multipart/alternative ]
} > } >>>>>> I think as ever it may be useful if people list a bit more
info
} > to
} > } >>>>>> enable
} > } >>>>>> Valve to isolate if they haven't already (a couple of mails
} have
} > } >>>>>>
} > } >>> been
} > } >>>
} > } >>>>>> more
} > } >>>>>> specific about specs etc).
} > } >>>>>>
} > } >>>>>> Maybe list all the usual stuff, hardware, server settings,
mods
} > } etc.
} > } >>>>>>
} > } >>>>>> They
} > } >>>>>> may not need it, but may also be worth adding if you can
} > reproduce
} > } >>>>>>
} > } >>> the
} > } >>>
} > } >>>>>> problem easily/quickly and if Alfred can have ssh access
if he
} > } needs
} > } >>>>>> it.
} > } >>>>>> They may be doing something about it already, but if not
that
} > info
} > } >>>>>> may help.
} > } >>>>>>
} > } >>>>>>
} > } >>>>>> On 6/22/07, Alex / ch4os <[EMAIL PROTECTED]> wrote:
} > } >>>>>>
} > } >>>>>>
} > } >>>>>>> No confirmation so far.. i'm also waiting for any
feedback.
} > } >>>>>>>
} > } >>>>>>> Our gamers start searching for new servers, windows
machines
} > that
} > } >>>>>>> don't
} > } >>>>>>> lag at all for example...
} > } >>>>>>>
} > } >>>>>>> And i just can't tell them if valve's going to do
anything or
} if
} > } >>>>>>>
} > } >>> our
} > } >>>
} > } >>>>>>> server will be shut down soon... :(
} > } >>>>>>>
} > } >>>>>>>
} > } >>>>>>> ----- Ursprüngliche Nachricht -----
} > } >>>>>>> Von: Buck < [EMAIL PROTECTED]>
} > } >>>>>>> Gesendet: Freitag, 22. Juni 2007 03:00
} > } >>>>>>> An: hlds_linux@list.valvesoftware.com
} > } >>>>>>> Betreff: Re: [hlds_linux] Timeouts/Lags during a round
- NOT
} at
} > } >>>>>>> roundend
} > } >>>>>>>
} > } >>>>>>> --
} > } >>>>>>> [ Picked text/plain from multipart/alternative ]
} > } >>>>>>> I hate to nag, but has there been *any* confirmation of
this
} by
} > } >>>>>>>
} > } >>> valve?
} > } >>>
} > } >>>>>>> This
} > } >>>>>>> really sucks, all I can do is watch my server's rank
dwindle
} as
} > } all
} > } >>>>>>> the
} > } >>>>>>> regs
} > } >>>>>>> lose hope and leave :\
} > } >>>>>>>
} > } >>>>>>> _______________________________________________
} > } >>>>>>> To unsubscribe, edit your list preferences, or view the
list
} > } >>>>>>>
} > } >>> archives,
} > } >>>
} > } >>>>>>> please visit:
} > } >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} > } >>>>>>>
} > } >>>>>>>
} > } >>>>>>>
} > } >>>>>> --
} > } >>>>>>
} > } >>>>>> _______________________________________________
} > } >>>>>> To unsubscribe, edit your list preferences, or view the
list
} > } >>>>>> archives, please visit:
} > } >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} > } >>>>>>
} > } >>>>>>
} > } >>>>> _______________________________________________
} > } >>>>> To unsubscribe, edit your list preferences, or view the list
} > } >>>>>
} > } >>> archives,
} > } >>>
} > } >>>>> please visit:
} > } >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} > } >>>>>
} > } >>>>>
} > } >>>> _______________________________________________
} > } >>>> To unsubscribe, edit your list preferences, or view the list
} > } archives,
} > } >>>>
} > } >>>> please visit:
} > } >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} > } >>>>
} > } >>> _______________________________________________
} > } >>> To unsubscribe, edit your list preferences, or view the list
} > archives,
} > } >>> please visit:
} > } >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} > } >>>
} > } >>>
} > } >>
} > } > --
} > } >
} > } > _______________________________________________
} > } > To unsubscribe, edit your list preferences, or view the list
} archives,
} > } please visit:
} > } > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} > } >
} > }
} > }
} > } _______________________________________________
} > } To unsubscribe, edit your list preferences, or view the list
archives,
} > } please visit:
} > } http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} >
} >
} > _______________________________________________
} > To unsubscribe, edit your list preferences, or view the list
archives,
} > please visit:
} > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} >
} --
}
} _______________________________________________
} To unsubscribe, edit your list preferences, or view the list archives,
} please visit:
} http://list.valvesoftware.com/mailman/listinfo/hlds_linux
}
}
} _______________________________________________
} To unsubscribe, edit your list preferences, or view the list archives,
} please visit:
} http://list.valvesoftware.com/mailman/listinfo/hlds_linux


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