Thanks for that, going to test those kernels right away! Saint K. ________________________________________ From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Svensk Ljud & Ljus Produktion [i...@teaterljud.se] Sent: 30 June 2011 09:52 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] fps changes in the last patch
We are using Linux-2.6.33.5-rt23-ub-100hz from http://www.ulrich-block.de on our 36xx quad xeon, and we dont have that problem. Peter Sweden Saint K. skrev 2011-06-30 09:08: > Hi, > > In all honesty, I've messed with the kernels for weeks and weeks in a row to > come to the conclusion that the default Debian provided kernel works the > best. I am pretty clueless about kernels it seems cause I never got any > different results (and I've been following all the kernel discussions here > over the years). > > Cheers, > ________________________________________ > From: hlds_linux-boun...@list.valvesoftware.com > [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ulrich Block > [ulbl...@gmx.de] > Sent: 30 June 2011 08:42 > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] fps changes in the last patch > > Are you using a kernel with preemtion or even real time patch or is your > preemtion set to "server"? How is the parameter kernel Hz set? > > Am 30.06.2011 03:30, schrieb Saint K.: >> Hi, >> >> The CPU's are 2 Xeon E5410's, no SourceTV, however replay is enabled, just >> official maps (vanilla servers). >> >> Cheers, >> ________________________________________ >> From: hlds_linux-boun...@list.valvesoftware.com >> [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marco Padovan >> [e...@evcz.tk] >> Sent: 29 June 2011 23:02 >> To: hlds_linux@list.valvesoftware.com >> Subject: Re: [hlds_linux] fps changes in the last patch >> >> which kind CPU are we talking about? >> >> is the server running only the official maps? stv disabled (stv is still >> resource intensive)? >> >> Il 29/06/2011 16:43, Saint K. ha scritto: >>> This is really strange. >>> >>> Our servers show an increase, rather than a decrease in server load! >>> >>> Before F2P a full 24 slots TF2 server would take up around 80% of a single >>> core, topping to 90% leaving still 10% free for those cases where it peaks >>> extra high. >>> >>> Currently, after the F2P update, our servers show a 95-100% CPU load per >>> single core on a server, with fps drops below 50 as result. >>> >>> Help. What happened here?! >>> >>> Saint K. >>> ________________________________________ >>> From: hlds_linux-boun...@list.valvesoftware.com >>> [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Никита Булаев >>> [Nikita Bulaev] [djfireb...@gmail.com] >>> Sent: 28 June 2011 11:47 >>> To: hlds_linux@list.valvesoftware.com >>> Subject: Re: [hlds_linux] fps changes in the last patch >>> >>> That is really good news! Thank you! >>> >>> I am really glad. I'm really thick and tired to play that "fps-game" >>> with clients and other hosters. >>> >>> 2011/6/28<hlds_linux-requ...@list.valvesoftware.com>: >>>> ------------------------------ >>>> >>>> Message: 6 >>>> Date: Tue, 28 Jun 2011 08:16:45 +0000 >>>> From: Henry Goffin<hen...@valvesoftware.com> >>>> To: "hlds_linux@list.valvesoftware.com" >>>> <hlds_linux@list.valvesoftware.com> >>>> Subject: [hlds_linux] fps changes in the last patch >>>> Message-ID:<501ef4f8-e424-4340-b194-9bf243029...@valvesoftware.com> >>>> Content-Type: text/plain; charset="us-ascii" >>>> >>>> Hi all - >>>> >>>> Free to Play brought a huge influx of new users to Team Fortress. To help >>>> server counts scale up to match the demand, we are reworking the dedicated >>>> server for performance. We want to improve player responsiveness as well >>>> as to reduce CPU usage so that hosts can run more servers per physical >>>> server. >>>> >>>> Some of those changes addressing CPU usage went out last night. Server >>>> operators should see a big decrease in CPU load and can potentially run >>>> more instances per physical box now. However, a side effect that many of >>>> you have noticed is that server FPS has an effective cap of 500 instead of >>>> the previous 1000, or possibly even lower than 500 depending on your Linux >>>> kernel HZ setting. This should not have a noticeable impact on gameplay as >>>> the tick rate is still locked (well, mostly locked) at 66 updates per >>>> second and the frames that are being dropped are "empty" frames that do >>>> not actually run a server tick. >>>> >>>> We're going to address this further in another set of performance >>>> improvements. Sorry for the temporary confusion, but we wanted to get >>>> these CPU load reduction changes out quickly to help with the Free to Play >>>> user crush. >>>> >>>> Longer term, we want to move away from FPS as a measure of performance and >>>> instead show actual load and responsiveness (jitter/latency) statistics. >>>> The difference between a tick and a frame is complicated, and fps_max >>>> sometimes affects performance in counter-intuitive ways. We would like to >>>> retire fps_max for servers and replace it with a more obvious server >>>> performance setting. We'll give you all a heads up before we do so. >>>> >>>> Henry G. >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux