Hi,

I am trying the kernel you've mentioned now, but I see no change in the CPU 
load. It stays on a very high load compared too before a few updates back.

Cheers,
________________________________________
From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. 
[sai...@specialattack.net]
Sent: 03 July 2011 03:25
To: i...@teaterljud.se; Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] fps changes in the last patch

Thanks for that, going to test those kernels right away!

Saint K.
________________________________________
From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Svensk Ljud & Ljus 
Produktion [i...@teaterljud.se]
Sent: 30 June 2011 09:52
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] fps changes in the last patch

We are using Linux-2.6.33.5-rt23-ub-100hz from
http://www.ulrich-block.de on our 36xx quad xeon, and we dont have that
problem.

Peter
Sweden

Saint K. skrev 2011-06-30 09:08:
> Hi,
>
> In all honesty, I've messed with the kernels for weeks and weeks in a row to 
> come to the conclusion that the default Debian provided kernel works the 
> best. I am pretty clueless about kernels it seems cause I never got any 
> different results (and I've been following all the kernel discussions here 
> over the years).
>
> Cheers,
> ________________________________________
> From: hlds_linux-boun...@list.valvesoftware.com 
> [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ulrich Block 
> [ulbl...@gmx.de]
> Sent: 30 June 2011 08:42
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] fps changes in the last patch
>
> Are you using a kernel with preemtion or even real time patch or is your
> preemtion set to "server"? How is the parameter kernel Hz set?
>
> Am 30.06.2011 03:30, schrieb Saint K.:
>> Hi,
>>
>> The CPU's are 2 Xeon E5410's, no SourceTV, however replay is enabled, just 
>> official maps (vanilla servers).
>>
>> Cheers,
>> ________________________________________
>> From: hlds_linux-boun...@list.valvesoftware.com 
>> [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marco Padovan 
>> [e...@evcz.tk]
>> Sent: 29 June 2011 23:02
>> To: hlds_linux@list.valvesoftware.com
>> Subject: Re: [hlds_linux] fps changes in the last patch
>>
>> which kind CPU are we talking about?
>>
>> is the server running only the official maps? stv disabled (stv is still
>> resource intensive)?
>>
>> Il 29/06/2011 16:43, Saint K. ha scritto:
>>> This is really strange.
>>>
>>> Our servers show an increase, rather than a decrease in server load!
>>>
>>> Before F2P a full 24 slots TF2 server would take up around 80% of a single 
>>> core, topping to 90% leaving still 10% free for those cases where it peaks 
>>> extra high.
>>>
>>> Currently, after the F2P update, our servers show a 95-100% CPU load per 
>>> single core on a server, with fps drops below 50 as result.
>>>
>>> Help. What happened here?!
>>>
>>> Saint K.
>>> ________________________________________
>>> From: hlds_linux-boun...@list.valvesoftware.com 
>>> [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Никита Булаев 
>>> [Nikita Bulaev] [djfireb...@gmail.com]
>>> Sent: 28 June 2011 11:47
>>> To: hlds_linux@list.valvesoftware.com
>>> Subject: Re: [hlds_linux] fps changes in the last patch
>>>
>>> That is really good news! Thank you!
>>>
>>> I am really glad. I'm really thick and tired to play that "fps-game"
>>> with clients and other hosters.
>>>
>>> 2011/6/28<hlds_linux-requ...@list.valvesoftware.com>:
>>>> ------------------------------
>>>>
>>>> Message: 6
>>>> Date: Tue, 28 Jun 2011 08:16:45 +0000
>>>> From: Henry Goffin<hen...@valvesoftware.com>
>>>> To: "hlds_linux@list.valvesoftware.com"
>>>>          <hlds_linux@list.valvesoftware.com>
>>>> Subject: [hlds_linux] fps changes in the last patch
>>>> Message-ID:<501ef4f8-e424-4340-b194-9bf243029...@valvesoftware.com>
>>>> Content-Type: text/plain; charset="us-ascii"
>>>>
>>>> Hi all -
>>>>
>>>> Free to Play brought a huge influx of new users to Team Fortress. To help 
>>>> server counts scale up to match the demand, we are reworking the dedicated 
>>>> server for performance. We want to improve player responsiveness as well 
>>>> as to reduce CPU usage so that hosts can run more servers per physical 
>>>> server.
>>>>
>>>> Some of those changes addressing CPU usage went out last night. Server 
>>>> operators should see a big decrease in CPU load and can potentially run 
>>>> more instances per physical box now. However, a side effect that many of 
>>>> you have noticed is that server FPS has an effective cap of 500 instead of 
>>>> the previous 1000, or possibly even lower than 500 depending on your Linux 
>>>> kernel HZ setting. This should not have a noticeable impact on gameplay as 
>>>> the tick rate is still locked (well, mostly locked) at 66 updates per 
>>>> second and the frames that are being dropped are "empty" frames that do 
>>>> not actually run a server tick.
>>>>
>>>> We're going to address this further in another set of performance 
>>>> improvements. Sorry for the temporary confusion, but we wanted to get 
>>>> these CPU load reduction changes out quickly to help with the Free to Play 
>>>> user crush.
>>>>
>>>> Longer term, we want to move away from FPS as a measure of performance and 
>>>> instead show actual load and responsiveness (jitter/latency) statistics. 
>>>> The difference between a tick and a frame is complicated, and fps_max 
>>>> sometimes affects performance in counter-intuitive ways. We would like to 
>>>> retire fps_max for servers and replace it with a more obvious server 
>>>> performance setting. We'll give you all a heads up before we do so.
>>>>
>>>> Henry G.
>>> _______________________________________________
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>>>
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>
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