Hi,

some of my users are complaining the same thing, but the only
difference is that we are playing CS:S

On Sun, Jul 3, 2011 at 8:44 PM, ics <i...@ics-base.net> wrote:
> Only lagspikes ive seen lately come from multiple connects to the server
> from the players. For some reason, the authentication takes some time too
> long and it causes small spike. This is with and without replay enabled.
>
> -ics
>
> 3.7.2011 21:24, clad iron kirjoitti:
>>
>> i a have felt the hard lag spikes after respawning and the replay is
>> uploading.
>>
>> On Sun, Jul 3, 2011 at 11:33 AM, Eli Witt<eliw...@gmail.com>  wrote:
>>
>>> No, 24 slots. No tickrate or FPS enhancers, either. Core settings are all
>>> vanilla.
>>>
>>> On Sun, Jul 3, 2011 at 11:00 AM, Chris Oryschak<ch...@oryschak.com>
>>> wrote:
>>>
>>>> Are you running a 32 man server?
>>>> If you have 'net_graph 4' enabled do you see a gap in the graph?
>>>>
>>>> Chris
>>>>
>>>> -----Original Message-----
>>>> From: hlds_linux-boun...@list.valvesoftware.com
>>>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli Witt
>>>> Sent: Sunday, July 03, 2011 10:44 AM
>>>> To: Half-Life dedicated Linux server mailing list
>>>> Subject: Re: [hlds_linux] Player lag since the uber update?
>>>>
>>>> They're probably speaking about the intermittent freezes as a result of
>>>> having replays enabled, I know for a fact that enabling replays on my
>>>> server
>>>> causes a second or so instance where the server just hiccups and stops.
>>>>
>>>> Everyone notices it at the same time, we've been playing while on Mumble
>>>> and
>>>> everyone speaks up about it at the same time, turning off replays fixes
>>>
>>> the
>>>>
>>>> issue entirely.
>>>>
>>>> On Sun, Jul 3, 2011 at 9:58 AM, Drogen Viech
>>>> <drogenvi...@googlemail.com>wrote:
>>>>
>>>>> It's probably those players who believe in high fps = less lag
>>>>> bullshit - is their ping high in the scoreboard? What kind of lag do
>>>>> they get? How much fps do they have ect.
>>>>>
>>>>> 2011/7/3 Eric Riemers<riem...@binkey.nl>:
>>>>>>
>>>>>> Seen it here too, but can't pinpoint it.
>>>>>>
>>>>>> -----Original Message-----
>>>>>> From: hlds_linux-boun...@list.valvesoftware.com
>>>>>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jeff
>>>>>
>>>>> Sugar
>>>>>>
>>>>>> Sent: zondag 3 juli 2011 11:19
>>>>>> To: Half-Life dedicated Linux server mailing list
>>>>>> Subject: [hlds_linux] Player lag since the uber update?
>>>>>>
>>>>>> I've been having lots of reports of lag from various players since
>>>>>> the
>>>>>
>>>>> uber
>>>>>>
>>>>>> update, from people who had none previously. I've had them run
>>>>>
>>>>> traceroutes
>>>>>>
>>>>>> and various tools like WinMTR during play and haven't found anything
>>>>>> that leads me to believe it's on our end, nor is the CPU/memory
>>>>>> usage out of bounds.
>>>>>>
>>>>>> Except for the TF2 update, nothing has changed on our end. I was
>>>>>> curious
>>>>>
>>>>> if
>>>>>>
>>>>>> other admins have been having the same issues, or if it really is
>>>>>
>>>>> something
>>>>>>
>>>>>> on our end that I need to investigate further?
>>>>>> _______________________________________________
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>>>>>>
>>>>>>
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>>>>>
>>>>> please visit:
>>>>>>
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>>>>>>
>>>>> _______________________________________________
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>>>>>
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>>>>
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>
>
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