Indeed. I didn't say anything because this was seemed to be related to
TF2... but we're having the same issue.

Kyle.

On Mon, Jul 4, 2011 at 1:16 AM, Shin Ice <shin....@gmail.com> wrote:
> Hi,
>
> some of my users are complaining the same thing, but the only
> difference is that we are playing CS:S
>
> On Sun, Jul 3, 2011 at 8:44 PM, ics <i...@ics-base.net> wrote:
>> Only lagspikes ive seen lately come from multiple connects to the server
>> from the players. For some reason, the authentication takes some time too
>> long and it causes small spike. This is with and without replay enabled.
>>
>> -ics
>>
>> 3.7.2011 21:24, clad iron kirjoitti:
>>>
>>> i a have felt the hard lag spikes after respawning and the replay is
>>> uploading.
>>>
>>> On Sun, Jul 3, 2011 at 11:33 AM, Eli Witt<eliw...@gmail.com>  wrote:
>>>
>>>> No, 24 slots. No tickrate or FPS enhancers, either. Core settings are all
>>>> vanilla.
>>>>
>>>> On Sun, Jul 3, 2011 at 11:00 AM, Chris Oryschak<ch...@oryschak.com>
>>>> wrote:
>>>>
>>>>> Are you running a 32 man server?
>>>>> If you have 'net_graph 4' enabled do you see a gap in the graph?
>>>>>
>>>>> Chris
>>>>>
>>>>> -----Original Message-----
>>>>> From: hlds_linux-boun...@list.valvesoftware.com
>>>>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli Witt
>>>>> Sent: Sunday, July 03, 2011 10:44 AM
>>>>> To: Half-Life dedicated Linux server mailing list
>>>>> Subject: Re: [hlds_linux] Player lag since the uber update?
>>>>>
>>>>> They're probably speaking about the intermittent freezes as a result of
>>>>> having replays enabled, I know for a fact that enabling replays on my
>>>>> server
>>>>> causes a second or so instance where the server just hiccups and stops.
>>>>>
>>>>> Everyone notices it at the same time, we've been playing while on Mumble
>>>>> and
>>>>> everyone speaks up about it at the same time, turning off replays fixes
>>>>
>>>> the
>>>>>
>>>>> issue entirely.
>>>>>
>>>>> On Sun, Jul 3, 2011 at 9:58 AM, Drogen Viech
>>>>> <drogenvi...@googlemail.com>wrote:
>>>>>
>>>>>> It's probably those players who believe in high fps = less lag
>>>>>> bullshit - is their ping high in the scoreboard? What kind of lag do
>>>>>> they get? How much fps do they have ect.
>>>>>>
>>>>>> 2011/7/3 Eric Riemers<riem...@binkey.nl>:
>>>>>>>
>>>>>>> Seen it here too, but can't pinpoint it.
>>>>>>>
>>>>>>> -----Original Message-----
>>>>>>> From: hlds_linux-boun...@list.valvesoftware.com
>>>>>>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jeff
>>>>>>
>>>>>> Sugar
>>>>>>>
>>>>>>> Sent: zondag 3 juli 2011 11:19
>>>>>>> To: Half-Life dedicated Linux server mailing list
>>>>>>> Subject: [hlds_linux] Player lag since the uber update?
>>>>>>>
>>>>>>> I've been having lots of reports of lag from various players since
>>>>>>> the
>>>>>>
>>>>>> uber
>>>>>>>
>>>>>>> update, from people who had none previously. I've had them run
>>>>>>
>>>>>> traceroutes
>>>>>>>
>>>>>>> and various tools like WinMTR during play and haven't found anything
>>>>>>> that leads me to believe it's on our end, nor is the CPU/memory
>>>>>>> usage out of bounds.
>>>>>>>
>>>>>>> Except for the TF2 update, nothing has changed on our end. I was
>>>>>>> curious
>>>>>>
>>>>>> if
>>>>>>>
>>>>>>> other admins have been having the same issues, or if it really is
>>>>>>
>>>>>> something
>>>>>>>
>>>>>>> on our end that I need to investigate further?
>>>>>>> _______________________________________________
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>>>>>>>
>>>>>>>
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>>>>>>
>>>>>> please visit:
>>>>>>>
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>>>>>>>
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>>>>>>
>>>>> _______________________________________________
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>>>>> please visit:
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>>>>>
>>>>>
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>>>>>
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>>
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>
>
>
> --
>         Don't Trust if you don't want!
>      Don't Bealive if you don't Touch!
>
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