We're getting alot of players from matchmaking with maxplayers 25 and
sv_visiblemaxplayers 24 (with no extra tags added due to this). Don't know
if it has a bad effect on the server's matchmaking rating though, but
probably not.

On Tue, Jul 5, 2011 at 12:28 PM, Kyle Sanderson <kyle.l...@gmail.com> wrote:

> Does matchmaking not respect sv_visiblemaxplayers ? Try setting
> maxplayers to 28 and setting sv_visiblemaxplayers to 24 and see if any
> extra tags are appended. If no extra tags are added, you should be
> good to go.
>
> If not, please let me know.
> Kyle.
>
> On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinhold <peter_va...@reinhold.dk>
> wrote:
> > Hi All,
> >
> > Due to the recent influx of players caused by Valve making TF2 F2P, i've
> > started looking into reserving slots for our admins.
> >
> > Technical info, server is running the latest SourceMod.
> >
> > Anyway, I do not want to do something "illegal" and risk my server
> banned,
> > but is it possible to extend the playercount to, for instance, 28, and
> still
> > only have 24 public slots visible?
> >
> > So, when an admin joins, playercount will be 25, and pub players are
> still
> > disallowed, then when someone leaves, we are at 24, and pubs are still
> > disallowed, but the admin is then moved to a public slot.
> >
> > Is this possible in any way?
> >
> >
> > Kind Regards,
> >
> > /Peter
> >
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