We're getting alot of players from matchmaking with maxplayers 25 and sv_visiblemaxplayers 24 (with no extra tags added due to this). Don't know if it has a bad effect on the server's matchmaking rating though, but probably not.
On Tue, Jul 5, 2011 at 12:28 PM, Kyle Sanderson <kyle.l...@gmail.com> wrote: > Does matchmaking not respect sv_visiblemaxplayers ? Try setting > maxplayers to 28 and setting sv_visiblemaxplayers to 24 and see if any > extra tags are appended. If no extra tags are added, you should be > good to go. > > If not, please let me know. > Kyle. > > On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinhold <peter_va...@reinhold.dk> > wrote: > > Hi All, > > > > Due to the recent influx of players caused by Valve making TF2 F2P, i've > > started looking into reserving slots for our admins. > > > > Technical info, server is running the latest SourceMod. > > > > Anyway, I do not want to do something "illegal" and risk my server > banned, > > but is it possible to extend the playercount to, for instance, 28, and > still > > only have 24 public slots visible? > > > > So, when an admin joins, playercount will be 25, and pub players are > still > > disallowed, then when someone leaves, we are at 24, and pubs are still > > disallowed, but the admin is then moved to a public slot. > > > > Is this possible in any way? > > > > > > Kind Regards, > > > > /Peter > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux