http://stats.lethal-zone.eu/show_graph.php?type=0&width=1920&height=1080&game=tf2all&server_id=66&bgcolor=282828&color=FFFFFF&range=1
I even have it in the middle of the night with no players on it.

Still need to look closer at the plugins since there where some other folks
on the list that have no crashes at all.

Btw, your fps sometimes drop to 35 if i read your stats correctly. Should
not be a crasher but its not peachy then.

On Tue, 19 Jul 2011 06:41:20 -0400, E3pO <e...@wmclan.net> wrote:
> All my log files are empty for some reason after crashing? Ill make sure
> logging is working right tomorrow...
> 
> Crashing over and over and over....
> 
> http://www.lowlagfrag.com/outgdb.txt
> 
>
http://lowlagfrag.com/hl/show_graph.php?type=0&width=1920&height=1080&game=tf&server_id=2&bgcolor=282828&color=FFFFFF&range=1
> 
> Its interesting because it seems like at night the crashes are closer
> together... But durring the day they are a bit longer apart?
> 
> On Mon, Jul 18, 2011 at 6:01 PM, Tony Paloma
> <drunkenf...@hotmail.com>wrote:
> 
>> You crashed in vphysics. I've also had hangs/crashes in vphysics on my
>> servers since about a month ago. I've told Valve about it before, but
I'm
>> not sure they've made any progress. Check the console for any error
>> message.
>> I was getting something like this before the crashes:
>> Infinite origin from vphysics! (entity tf_ammo_pack)
>> Infinite angles from vphysics! (entity tf_ammo_pack)
>> Infinite origin from vphysics! (entity tf_ammo_pack)
>> models/weapons/c_models/c_medigun/c_medigun.mdl (2) at nan nan nan in
>> contact with vdisp_0198 (2) at 12.2 -0.0 0.0, crash. dist = -1, minq =
>>
>>
9999999999999999770495132652453366284468427199241500061299959747319934521807
>> 8991130326129448151154688.000000
>> models/weapons/c_models/c_medigun/c_medigun.mdl (2) at nan nan nan in
>> contact with vdisp_0198 (2) at 12.2 -0.0 0.0, crash. dist = -1, minq =
>>
>>
9999999999999999770495132652453366284468427199241500061299959747319934521807
>> 8991130326129448151154688.000000
>>
>> -----Original Message-----
>> From: hlds_linux-boun...@list.valvesoftware.com
>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO
>> Sent: Monday, July 18, 2011 2:12 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] My server is still crashing
>>
>> Okay i set logging on again and this time the crash was a bit less
>> mangled
>> (didn't repeat)..
>>
>> http://www.lowlagfrag.com/gdb.txt
>>
>> On Mon, Jul 18, 2011 at 12:13 PM, Tony Paloma
>> <drunkenf...@hotmail.com>wrote:
>>
>> > So you're 300 frames deep? Can you post the first few frames right
>> > before it starts to repeat? Also, if you make your shell window taller
>> > before starting gdb, you won't have to page thru as much.
>> >
>> > -----Original Message-----
>> > From: hlds_linux-boun...@list.valvesoftware.com
>> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO
>> > Sent: Sunday, July 17, 2011 11:01 PM
>> > To: Half-Life dedicated Linux server mailing list
>> > Subject: Re: [hlds_linux] My server is still crashing
>> >
>> > /home/srcds/srcds_new_surf/orangebox/tf/bin/server.so
>> > #300 0xb3f8de54 in CBasePlayer::ValidateCurrentObserverTarget() ()
>> >   from /home/srcds/srcds_new_surf/orangebox/tf/bin/server.so
>> > #301 0xb41a7f61 in CTFPlayer::ValidateCurrentObserverTarget() ()
>> >   from /home/srcds/srcds_new_surf/orangebox/tf/bin/server.so
>> > #302 0xb3f861de in CBasePlayer::CheckObserverSettings() ()
>> >   from /home/srcds/srcds_new_surf/orangebox/tf/bin/server.so
>> > #303 0xb4191419 in CTFPlayer::CheckObserverSettings() ()
>> >   from /home/srcds/srcds_new_surf/orangebox/tf/bin/server.so
>> > #304 0xb41abc26 in CTFPlayer::SetObserverMode(int) ()
>> >   from /home/srcds/srcds_new_surf/orangebox/tf/bin/server.so
>> > ---Type <return> to continue, or q <return> to quit---q
>> >
>> >
>> > ETC ETC ETC ETC....
>> >
>> > On Mon, Jul 18, 2011 at 1:26 AM, Tony Paloma <drunkenf...@hotmail.com
>> > >wrote:
>> >
>> > > What do you mean holding in return and force return? Like literally
>> > > holding down the return key? Why are you doing that?
>> > >
>> > > -----Original Message-----
>> > > From: hlds_linux-boun...@list.valvesoftware.com
>> > > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO
>> > > Sent: Sunday, July 17, 2011 9:09 PM
>> > > To: Half-Life dedicated Linux server mailing list
>> > > Subject: Re: [hlds_linux] My server is still crashing
>> > >
>> > > I see a bunch more output now.. I have done logging on with a file
>> > > but i've been holding in return for about an hour.
>> > >
>> > > Is there an easier way to force return instead of just holding it
in?
>> > >
>> > > On Sun, Jul 17, 2011 at 10:30 PM, Sazpaimon <sazpai...@x-cult.org>
>> > wrote:
>> > >
>> > > > Might not be the right way of running it. I use Nemrun, which
>> > > > saves my cores in a seperate cores folder, so this is how I run
>> > > > gdb:
>> > > >
>> > > >  gdb srcds_linux cores/tf2_20110711155904.core
>> > > >
>> > > > From the orangebox directory. If you use srcd_run by itself, just
>> > > > run "gdb srcds_linux corefile" also from the orangebox directory.
>> > > >
>> > > >
>> > > > On 7/17/2011 10:13 PM, E3pO wrote:
>> > > >
>> > > >> Yeah sorry I tried sending like 8 times.
>> > > >>
>> > > >> I CD into /orangebox/ and then type gdb. When it is open I type
>> > > >> sym tf On Jul 17, 2011 7:07 PM,
>> > > >> "Sazpaimon"<Sazpaimon@x-cult.**org<sazpai...@x-cult.org>>
>> > > >>  wrote:
>> > > >>
>> > > >>> I asked you before how you're running gdb but never got an
>> > > >>> answer.
>> > > >>>
>> > > >>> On 7/17/2011 9:18 PM, E3pO wrote:
>> > > >>>
>> > > >>>> For some reason i can not post to this list, keeps saying my
>> > > >>>> message is
>> > > >>>>
>> > > >>> so
>> > > >>
>> > > >>> big so i'm starting a new thread.
>> > > >>>>
>> > > >>>>
>> > > >>>> Core was generated by `./srcds_linux -debug -console -game tf
>> > > >>>> +ip
>> > > >>>> 65.18.168.205 +port 27015 +map surf_'.
>> > > >>>> Program terminated with signal 11, Segmentation fault.
>> > > >>>> #0 0x00811602 in CPointTemplate::AddTemplate(**CBaseEntity*,
>> > > >>>> char const*,
>> > > >>>> int)
>> > > >>>> ()
>> > > >>>> (gdb) thread apply all bt
>> > > >>>>
>> > > >>>> Thread 11 (Thread 8007):
>> > > >>>> #0 0xb7824430 in __kernel_vsyscall ()
>> > > >>>> #1 0xb7631b86 in ?? ()
>> > > >>>> #2 0x00001388 in ?? ()
>> > > >>>> #3 0x00000001 in ?? ()
>> > > >>>> #4 0xae6baff4 in ?? ()
>> > > >>>> #5 0xae6b2718 in ?? ()
>> > > >>>> #6 0xafaba304 in ?? ()
>> > > >>>> #7 0xae6b08a3 in ?? ()
>> > > >>>> #8 0xb76cab60 in ?? ()
>> > > >>>> #9 0xae6b0e8b in ?? ()
>> > > >>>> #10 0xb76cab60 in ?? ()
>> > > >>>> #11 0xae6b12b5 in ?? ()
>> > > >>>> #12 0x00000000 in ?? ()
>> > > >>>>
>> > > >>>> Thread 10 (Thread 8008):
>> > > >>>> #0 0xb7824430 in __kernel_vsyscall ()
>> > > >>>> #1 0xb76d6342 in ?? ()
>> > > >>>> #2 0x00000000 in ?? ()
>> > > >>>>
>> > > >>>> Thread 9 (Thread 8251):
>> > > >>>> #0 0xb7824430 in __kernel_vsyscall () ---Type<return>  to
>> > > >>>> continue, or q<return>  to quit---
>> > > >>>> #1 0xb76d6342 in ?? ()
>> > > >>>> #2 0x00000000 in ?? ()
>> > > >>>>
>> > > >>>> Thread 8 (Thread 9686):
>> > > >>>> #0 0xb7824430 in __kernel_vsyscall ()
>> > > >>>> #1 0xb76d6015 in ?? ()
>> > > >>>> #2 0x00000000 in ?? ()
>> > > >>>>
>> > > >>>> Thread 7 (Thread 8024):
>> > > >>>> #0 0xb7824430 in __kernel_vsyscall ()
>> > > >>>> #1 0xb7638971 in ?? ()
>> > > >>>> #2 0xb059bd9c in ?? ()
>> > > >>>> #3 0xafcd68b6 in ?? ()
>> > > >>>> #4 0xafbe354e in ?? ()
>> > > >>>> #5 0xafbe3722 in ?? ()
>> > > >>>> #6 0xafbe3769 in ?? ()
>> > > >>>> #7 0xafcd2a1e in ?? ()
>> > > >>>> #8 0xafbe5a9c in ?? ()
>> > > >>>> #9 0xb76d196e in ?? ()
>> > > >>>> #10 0x0d3b4a50 in ?? ()
>> > > >>>> #11 0xb763fa4e in ?? ()
>> > > >>>>
>> > > >>>> Thread 6 (Thread 8026):
>> > > >>>> ---Type<return>  to continue, or q<return>  to quit---
>> > > >>>> #0 0xb7824430 in __kernel_vsyscall ()
>> > > >>>> #1 0xb76d6342 in ?? ()
>> > > >>>> #2 0x00000000 in ?? ()
>> > > >>>>
>> > > >>>> Thread 5 (Thread 8015):
>> > > >>>> #0 0xb7824430 in __kernel_vsyscall ()
>> > > >>>> #1 0xb76d6342 in ?? ()
>> > > >>>> #2 0x00000000 in ?? ()
>> > > >>>>
>> > > >>>> Thread 4 (Thread 8014):
>> > > >>>> #0 0xb7824430 in __kernel_vsyscall ()
>> > > >>>> #1 0xb76d6342 in ?? ()
>> > > >>>> #2 0x00000000 in ?? ()
>> > > >>>>
>> > > >>>> Thread 3 (Thread 8013):
>> > > >>>> #0 0xb7824430 in __kernel_vsyscall ()
>> > > >>>> #1 0xb76d6342 in ?? ()
>> > > >>>> #2 0x00000000 in ?? ()
>> > > >>>>
>> > > >>>> Thread 2 (Thread 8012):
>> > > >>>> #0 0xb7824430 in __kernel_vsyscall ()
>> > > >>>> #1 0xb76d6342 in ?? ()
>> > > >>>> #2 0x00000000 in ?? ()
>> > > >>>> ---Type<return>  to continue, or q<return>  to quit---
>> > > >>>>
>> > > >>>> Thread 1 (Thread 8011):
>> > > >>>> #0 0x00811602 in CPointTemplate::AddTemplate(**CBaseEntity*,
>> > > >>>> char const*,
>> > > >>>> int)
>> > > >>>> ()
>> > > >>>> #1 0xafb1a64c in ?? ()
>> > > >>>> #2<signal handler called>
>> > > >>>> #3 0xafaba384 in ?? ()
>> > > >>>> #4 0x003c6f28 in CKothLogic::InputRoundSpawn(**inputdata_t&) ()
>> > > >>>> Cannot access memory at address 0xb75e1e04
>> > > >>>> (gdb)
>> > > >>>> ______________________________**_________________
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