Are there any fixes in the works to tone down the Tomislav? My servers are
turning into fat kielbasa-fests and it's starting to turn people off the
game.

On Tue, Aug 23, 2011 at 6:40 PM, Eric Smith <er...@valvesoftware.com> wrote:

> We've released a mandatory TF2 update. The notes for the update are below.
>
> Thanks.
>
> Eric Smith
> Valve
>
> ============================================
>
> Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
> - Fixed a client crash during demo playback
> - Fixed a SourceTV crash
> - Dedicated servers can now have both SourceTV and Replay enabled at once
>   "-replay [config file]" and "+tv_enable 1" should be used to launch the
> server
>
> Team Fortress 2
> - Added TF birthday replacement models for health kits and ammo packs
> - Added TF birthday Party Hat and Noisemaker
> - Fixed The Short Circuit attacking friendly projectiles
> - Fixed The Short Circuit being hidden when the Engineer taunts
> - Fixed an infinite crits exploit using The Diamondback
> - Fixed The Widowmaker not returning the correct amount of ammo when
> multiple targets are hit
> - Fixed supply closets regenerating players while they are taunting
> - Fixed the Select Style UI text overlapping the image of the model
> - Fixed the sunbeams hat effect
> - Updated the localization files
> - Updated the gamehaptics file:
>   - Added draw/recoil forces for The Widowmaker, The Short Circuit, The
> Diamondback, and The Machina
>   - Added crit fire force for The Widowmaker and The Diamondback
>   - Refined reload force for Flare Gun/Detonator
> - Bot changes:
>   - Fixed crash with Demoman-bots trying to detonate stickybombs that had
> already been destroyed
>   - Added tf_bot_kill console command (syntax identical to tf_bot_kick)
>   - Bots obey melee only mode a bit better
>   - Added func_nav_avoid to allow map creators control over where bots
> "like" to go
>   - Fixed issue with Demoman bot reloading between each stickybomb he
> fired, causing him to be very slow at setting traps/destroying sentries
>   - Bots never taunt if carrying the flag now
>   - Aiming logic for Huntsman sniper bots
>   - Sniper bots prioritize enemy snipers more aggressively, as well as
> enemy engineers now
>   - Improved Demoman bot sentry gun sticky bombing
>   - Bots will no longer try to use health entities assigned to the enemy
> team
>   - Added simplistic behaviors for Chargin' Targe, and various consumables
> (Bonk drink, sandvich, etc)
>   - Medic-bots stay a bit closer to their patient now
>   - Sniper-bots go after very nearby enemies with their melee weapon now
>   - Added func_tfbot_hint entity to allow map creators to tell sniper bots
> good places to lurk
>   - Sniper-bots opportunistically fire on viable targets they encounter
> while on the way to their desired lurking spot
>   - Spy-bots are more aggressive about backstabbing an engineer before
> sapping his nest now
>
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