Are there any fixes in the works to tone down the Tomislav? My servers are turning into fat kielbasa-fests and it's starting to turn people off the game.
On Tue, Aug 23, 2011 at 6:40 PM, Eric Smith <er...@valvesoftware.com> wrote: > We've released a mandatory TF2 update. The notes for the update are below. > > Thanks. > > Eric Smith > Valve > > ============================================ > > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) > - Fixed a client crash during demo playback > - Fixed a SourceTV crash > - Dedicated servers can now have both SourceTV and Replay enabled at once > "-replay [config file]" and "+tv_enable 1" should be used to launch the > server > > Team Fortress 2 > - Added TF birthday replacement models for health kits and ammo packs > - Added TF birthday Party Hat and Noisemaker > - Fixed The Short Circuit attacking friendly projectiles > - Fixed The Short Circuit being hidden when the Engineer taunts > - Fixed an infinite crits exploit using The Diamondback > - Fixed The Widowmaker not returning the correct amount of ammo when > multiple targets are hit > - Fixed supply closets regenerating players while they are taunting > - Fixed the Select Style UI text overlapping the image of the model > - Fixed the sunbeams hat effect > - Updated the localization files > - Updated the gamehaptics file: > - Added draw/recoil forces for The Widowmaker, The Short Circuit, The > Diamondback, and The Machina > - Added crit fire force for The Widowmaker and The Diamondback > - Refined reload force for Flare Gun/Detonator > - Bot changes: > - Fixed crash with Demoman-bots trying to detonate stickybombs that had > already been destroyed > - Added tf_bot_kill console command (syntax identical to tf_bot_kick) > - Bots obey melee only mode a bit better > - Added func_nav_avoid to allow map creators control over where bots > "like" to go > - Fixed issue with Demoman bot reloading between each stickybomb he > fired, causing him to be very slow at setting traps/destroying sentries > - Bots never taunt if carrying the flag now > - Aiming logic for Huntsman sniper bots > - Sniper bots prioritize enemy snipers more aggressively, as well as > enemy engineers now > - Improved Demoman bot sentry gun sticky bombing > - Bots will no longer try to use health entities assigned to the enemy > team > - Added simplistic behaviors for Chargin' Targe, and various consumables > (Bonk drink, sandvich, etc) > - Medic-bots stay a bit closer to their patient now > - Sniper-bots go after very nearby enemies with their melee weapon now > - Added func_tfbot_hint entity to allow map creators to tell sniper bots > good places to lurk > - Sniper-bots opportunistically fire on viable targets they encounter > while on the way to their desired lurking spot > - Spy-bots are more aggressive about backstabbing an engineer before > sapping his nest now > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux