Get less lame players, we hardly ever see any Tomislav users on our servers... probably because most of our regulars are comp level though...
On Tue, Aug 23, 2011 at 8:53 PM, Jesse Porter <reacherg...@gmail.com> wrote: > Are there any fixes in the works to tone down the Tomislav? My servers are > turning into fat kielbasa-fests and it's starting to turn people off the > game. > > On Tue, Aug 23, 2011 at 6:40 PM, Eric Smith <er...@valvesoftware.com> > wrote: > > > We've released a mandatory TF2 update. The notes for the update are > below. > > > > Thanks. > > > > Eric Smith > > Valve > > > > ============================================ > > > > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) > > - Fixed a client crash during demo playback > > - Fixed a SourceTV crash > > - Dedicated servers can now have both SourceTV and Replay enabled at once > > "-replay [config file]" and "+tv_enable 1" should be used to launch the > > server > > > > Team Fortress 2 > > - Added TF birthday replacement models for health kits and ammo packs > > - Added TF birthday Party Hat and Noisemaker > > - Fixed The Short Circuit attacking friendly projectiles > > - Fixed The Short Circuit being hidden when the Engineer taunts > > - Fixed an infinite crits exploit using The Diamondback > > - Fixed The Widowmaker not returning the correct amount of ammo when > > multiple targets are hit > > - Fixed supply closets regenerating players while they are taunting > > - Fixed the Select Style UI text overlapping the image of the model > > - Fixed the sunbeams hat effect > > - Updated the localization files > > - Updated the gamehaptics file: > > - Added draw/recoil forces for The Widowmaker, The Short Circuit, The > > Diamondback, and The Machina > > - Added crit fire force for The Widowmaker and The Diamondback > > - Refined reload force for Flare Gun/Detonator > > - Bot changes: > > - Fixed crash with Demoman-bots trying to detonate stickybombs that had > > already been destroyed > > - Added tf_bot_kill console command (syntax identical to tf_bot_kick) > > - Bots obey melee only mode a bit better > > - Added func_nav_avoid to allow map creators control over where bots > > "like" to go > > - Fixed issue with Demoman bot reloading between each stickybomb he > > fired, causing him to be very slow at setting traps/destroying sentries > > - Bots never taunt if carrying the flag now > > - Aiming logic for Huntsman sniper bots > > - Sniper bots prioritize enemy snipers more aggressively, as well as > > enemy engineers now > > - Improved Demoman bot sentry gun sticky bombing > > - Bots will no longer try to use health entities assigned to the enemy > > team > > - Added simplistic behaviors for Chargin' Targe, and various > consumables > > (Bonk drink, sandvich, etc) > > - Medic-bots stay a bit closer to their patient now > > - Sniper-bots go after very nearby enemies with their melee weapon now > > - Added func_tfbot_hint entity to allow map creators to tell sniper > bots > > good places to lurk > > - Sniper-bots opportunistically fire on viable targets they encounter > > while on the way to their desired lurking spot > > - Spy-bots are more aggressive about backstabbing an engineer before > > sapping his nest now > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux