Get less lame players, we hardly ever see any Tomislav users on our
servers... probably because most of our regulars are comp level though...

On Tue, Aug 23, 2011 at 8:53 PM, Jesse Porter <reacherg...@gmail.com> wrote:

> Are there any fixes in the works to tone down the Tomislav? My servers are
> turning into fat kielbasa-fests and it's starting to turn people off the
> game.
>
> On Tue, Aug 23, 2011 at 6:40 PM, Eric Smith <er...@valvesoftware.com>
> wrote:
>
> > We've released a mandatory TF2 update. The notes for the update are
> below.
> >
> > Thanks.
> >
> > Eric Smith
> > Valve
> >
> > ============================================
> >
> > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
> > - Fixed a client crash during demo playback
> > - Fixed a SourceTV crash
> > - Dedicated servers can now have both SourceTV and Replay enabled at once
> >   "-replay [config file]" and "+tv_enable 1" should be used to launch the
> > server
> >
> > Team Fortress 2
> > - Added TF birthday replacement models for health kits and ammo packs
> > - Added TF birthday Party Hat and Noisemaker
> > - Fixed The Short Circuit attacking friendly projectiles
> > - Fixed The Short Circuit being hidden when the Engineer taunts
> > - Fixed an infinite crits exploit using The Diamondback
> > - Fixed The Widowmaker not returning the correct amount of ammo when
> > multiple targets are hit
> > - Fixed supply closets regenerating players while they are taunting
> > - Fixed the Select Style UI text overlapping the image of the model
> > - Fixed the sunbeams hat effect
> > - Updated the localization files
> > - Updated the gamehaptics file:
> >   - Added draw/recoil forces for The Widowmaker, The Short Circuit, The
> > Diamondback, and The Machina
> >   - Added crit fire force for The Widowmaker and The Diamondback
> >   - Refined reload force for Flare Gun/Detonator
> > - Bot changes:
> >   - Fixed crash with Demoman-bots trying to detonate stickybombs that had
> > already been destroyed
> >   - Added tf_bot_kill console command (syntax identical to tf_bot_kick)
> >   - Bots obey melee only mode a bit better
> >   - Added func_nav_avoid to allow map creators control over where bots
> > "like" to go
> >   - Fixed issue with Demoman bot reloading between each stickybomb he
> > fired, causing him to be very slow at setting traps/destroying sentries
> >   - Bots never taunt if carrying the flag now
> >   - Aiming logic for Huntsman sniper bots
> >   - Sniper bots prioritize enemy snipers more aggressively, as well as
> > enemy engineers now
> >   - Improved Demoman bot sentry gun sticky bombing
> >   - Bots will no longer try to use health entities assigned to the enemy
> > team
> >   - Added simplistic behaviors for Chargin' Targe, and various
> consumables
> > (Bonk drink, sandvich, etc)
> >   - Medic-bots stay a bit closer to their patient now
> >   - Sniper-bots go after very nearby enemies with their melee weapon now
> >   - Added func_tfbot_hint entity to allow map creators to tell sniper
> bots
> > good places to lurk
> >   - Sniper-bots opportunistically fire on viable targets they encounter
> > while on the way to their desired lurking spot
> >   - Spy-bots are more aggressive about backstabbing an engineer before
> > sapping his nest now
> >
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> >
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