Thanks,

Adding the libstdc++ from a tf2 steampipe server fixes it. So yes,  that
file should be distributed with the game server I guess.

/o

-- 
=MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se
Den 29 jun 2013 15:43 skrev "Nicholas Hastings" <psycho...@alliedmods.net>:

> Try adding the libstdc++.so.6 from a tf2, css, hl2dm, or dods server, or
> steamcmd's linux32 dir to the bin dir where you installed.
>
> @Kerry that should probably be added to the linux server depot.
> --
> Nicholas Hastings
> AlliedMods.net <http://www.alliedmods.net>
>
>
>
>  oGre <mailto:o...@muppfarmen.se>
>> Saturday, June 29, 2013 5:33 AM
>> What about server requirements?
>>
>> I tried the beta on a fully updated CentOS 6.4 server:
>>
>> Failed to open dedicated_srv.so (/usr/lib/libstdc++.so.6: version
>> `GLIBCXX_3.4.15' not found (required by bin/libtier0_srv.so))
>>
>> Does this mean that you suddenly require a GLIBC-version that isn't in
>> CentOS?
>>
>> ldd libtier0_srv.so
>> ./libtier0_srv.so: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.15' not
>> found (required by ./libtier0_srv.so)
>> linux-gate.so.1 => (0x003d4000)
>> librt.so.1 => /lib/librt.so.1 (0x00af0000)
>> libm.so.6 => /lib/libm.so.6 (0x0084e000)
>> libdl.so.2 => /lib/libdl.so.2 (0x007ce000)
>> libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0x00128000)
>> libpthread.so.0 => /lib/libpthread.so.0 (0x00e02000)
>> /lib/ld-linux.so.2 (0x0068b000)
>> libc.so.6 => /lib/libc.so.6 (0x0048e000)
>> libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x008c4000)
>>
>> Bummer in that case.
>>
>> /o
>>
>>
>>
>>
>>
>> Ondřej Hošek <mailto:ondra.ho...@gmail.com>
>> Saturday, June 29, 2013 5:07 AM
>>
>> I already reported that on github; it has been closed as WONTFIX. [1]
>> However, Valve might simply end up removing many of the shared files
>> that aren't actually shared, e.g. the Half-Life 2 dialogue. [2]
>>
>> Cheers,
>> ~~ Ondra
>>
>> [1] 
>> https://github.com/**ValveSoftware/Source-1-Games/**issues/213<https://github.com/ValveSoftware/Source-1-Games/issues/213>
>> [2] 
>> https://github.com/**ValveSoftware/Source-1-Games/**issues/708<https://github.com/ValveSoftware/Source-1-Games/issues/708>
>>
>> ______________________________**_________________
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>> please visit:
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>> Kyle Sanderson <mailto:kyle.l...@gmail.com>
>> Saturday, June 29, 2013 5:00 AM
>> For clients this is still a huge regression with on-disk storage. Games
>> that used to share GCFs no longer do so, which results in gigabytes of
>> duplicated data. If you install any Source 2k9 game you'll notice the
>> installs are no longer minimal (HL2:DM used to take 17MB~ if you had
>> another game installed).
>>
>>
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>> please visit:
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>> Kyle Brantley <mailto:k...@averageurl.com>
>> Saturday, June 29, 2013 12:55 AM
>> HUGE improvement in on-disk storage; thanks!
>>
>> SteamPipe:
>> $ du -sh *
>> 15G     l4d2
>>
>> SteamPipe beta:
>> $ du -sh *
>> 7.7G    l4d2
>>
>>
>> --Kyle
>>
>>
>>
>>
>>
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>> Kerry Davis <mailto:kerry@valvesoftware.**com <ke...@valvesoftware.com>>
>> Friday, June 28, 2013 5:26 PM
>>
>> Left 4 Dead 2 has a new dedicated server build available as a beta. Add
>> “-beta beta” to your SteamCMD command line to get the beta. This is the
>> updated build that will be released to clients next week, so it is NOT
>> interoperable with the current public client.
>>
>> Due to updated build scripts and a regeneration of the vpk’s, this depot
>> will be about 2GB smaller than the pre-SteamPipe version.
>>
>> - Kerry
>>
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>> please visit:
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>>
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