Hi Jonathan,

  yes, in Swing applications JComponent should be used, and not
  Canvas. Canvas is a heavyweight component and using it may interfere
  with Swing's repainting.

  Thanks,
    Dmitri

On Fri, May 26, 2006 at 12:28:57AM -0400, Jonathan Mast wrote:
 > [I sent this the first day I signed up for this list, so I'm thinking a snafu
 > might have kept it from posting, or AOL might have blocked any replies at
 > first, anyways here it is:]
 >
 > I'm reasonably proficient in Swing but as I've began programming in java2D,
 > I'm puzzled by all the usages of java.awt.Canvas I've seen as the GUI 
 > component
 > in which the custom graphics are drawn in.  So far, I've used JComponent
 > subclasses for this purpose.  Is there a reason I should use Canvas instead? 
 >  I
 > presume it is heavyweight, whereas JComponent is lightweight, which I thought
 > was the preferred way of implementing GUI and graphics in java.
 >
 >
 > thanks in advance,
 > [EMAIL PROTECTED]
 >
 >
 > P.S. Do me a big favor and even if you don't have an answer, just reply
 > anyway to confirm that this message got thru. thanks again.
 >
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