Ricky,

its not been updated in 2 years plus the docs are all about Eclipse not AS.

My IDE is VERY important to me because its the tool of my trade and
helps me work faster and more efficiently.

Please don't turn this thread into a debate about to IDE or not to IDE...

On 1 October 2014 22:31, Ricky Clarkson <ricky.clark...@gmail.com> wrote:
> This looks promising: https://github.com/dthommes/JUnit4Android/wiki
>
> I'd quit worrying about what you can or can't do in the IDE fairly quickly
> though.
>
> On Wed, Oct 1, 2014 at 2:29 PM, Rakesh <rakesh.mailgro...@gmail.com> wrote:
>>
>> you know, I actually had an inkling this is what happened but I chose
>> to say nothing because I had no proof.
>>
>> However, I don't blame you because its 2014 and no one moved to JUnit
>> 4 in the intervening years! Thats what I'm really pissed about. We all
>> start projects with the best tools available at the time. That does
>> not mean we stay with them forever!
>>
>> Rakesh
>>
>> On 1 October 2014 22:13, Cédric Beust ♔ <ced...@beust.com> wrote:
>> >
>> > On Wed, Oct 1, 2014 at 1:56 PM, Rakesh <rakesh.mailgro...@gmail.com>
>> > wrote:
>> >>
>> >> Crap, Google still only support Junit3.
>> >
>> >
>> > Sadly, I have to bear the blame for that.
>> >
>> > In the early days of Android (I should say the first days of Android),
>> > the
>> > director of engineering came to me and asked me "Do you think we should
>> > use
>> > TestNG for Android?".
>> >
>> > I was not prepared for this question so I told him I'd get back to him.
>> > I
>> > spent the next few days going over the TestNG code base (that was circa
>> > 2007
>> > so TestNG was just three years old). Obviously, I knew that code base
>> > very
>> > well but I had written it with server testing in mind, certainly not
>> > with
>> > the intent of running on a mobile device, especially on an OS that we
>> > were
>> > still in the process of writing.
>> >
>> > After a couple of days, I got back to him and I told him "No, I don't
>> > think
>> > we should make TestNG the standard on Android, I just didn't write it
>> > with
>> > this in mind and I'm afraid that it just won't perform well".
>> >
>> > So we went with JUnit 3.
>> >
>> > I'm sorry.
>> >
>> > --
>> > Cédric
>> >
>> > --
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