On Thu, Feb 23, 2012 at 1:35 AM, m...@apollinemike.com <
m...@apollinemike.com> wrote:

> Hey all,
>
> The newest patch set implements several of Joe's suggestions but takes a
> time hit because I am using the fancy skylines for Scripts.  This makes
> script-accidental-collision.ly look better (as well as a few other
> regtests) but it slows things down even more.
>
> I think that the coding is sound, though, and it is as fast as possible
> given what I know how to do.  I could maybe eliminate one or two loops here
> or there (i.e. transforming buildings to points and back to buildings for
> the skyline constructor that accepts skyline pairs) but this seems like
> chump change. Each successive slow down comes from the skylining of a new
> grob, which is linear (there's tons of scripts, so tons of subtleties in
> the skylines).  Of course, any speed-up suggestions are welcome.
>

I don't see any obvious things to speed up... can you update your git
branch? Then I'll profile it and take a closer look.
Cheers,
Joe
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