On Thu, Feb 23, 2012 at 1:35 AM, m...@apollinemike.com < m...@apollinemike.com> wrote:
> Hey all, > > The newest patch set implements several of Joe's suggestions but takes a > time hit because I am using the fancy skylines for Scripts. This makes > script-accidental-collision.ly look better (as well as a few other > regtests) but it slows things down even more. > > I think that the coding is sound, though, and it is as fast as possible > given what I know how to do. I could maybe eliminate one or two loops here > or there (i.e. transforming buildings to points and back to buildings for > the skyline constructor that accepts skyline pairs) but this seems like > chump change. Each successive slow down comes from the skylining of a new > grob, which is linear (there's tons of scripts, so tons of subtleties in > the skylines). Of course, any speed-up suggestions are welcome. > I don't see any obvious things to speed up... can you update your git branch? Then I'll profile it and take a closer look. Cheers, Joe
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