Stas Sergeev wrote:

> Nope... The fact that you got any sound at all from Duke3D
> without an immediate hang, is something very unusual. To get a
> sound from Duke3D and no hangs, this patch is a mandatory:
> http://dosemu.sourceforge.net/stas/dpmi_sti4a.diff Also read
> the comments about an adjustments you have to make to
> dosemu.conf after applying it.

I did, and now it works! A voice begins to utter threatening
language as soon as I select the difficulty level, and the game
goes on. In the demo there were only shooting sounds, etc. Maybe
voice synthesis is a different kind of task than making just "sounds".

Wolf3D still hangs at the start screen, however. At the bottom
right it says V1.1.

> Also please produce a log of a sound events (-D9+S) and mail it
> to me compressed, and maybe I'll see the problem.

I'll do that (as soon as I've found out how).

Regards, Jan


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