> I believe that 2D acceleration is provided over the network, the X11 > protocol allows the apps (clients) to be drawn by the X server that > they are being displayed on (the thin client hardware). So the actual > window border draws etcetera are accelerated. 3D however is not, it's > bitmap transferred over the network to the thin client, so the result > is that Unity does require more CPU on the thin client to transfer > that data (things like shadows around windows).
I see. That would explain the huge SSH load. ------------------------------------------------------------------------------ Cloud Services Checklist: Pricing and Packaging Optimization This white paper is intended to serve as a reference, checklist and point of discussion for anyone considering optimizing the pricing and packaging model of a cloud services business. Read Now! http://www.accelacomm.com/jaw/sfnl/114/51491232/ _____________________________________________________________________ Ltsp-discuss mailing list. To un-subscribe, or change prefs, goto: https://lists.sourceforge.net/lists/listinfo/ltsp-discuss For additional LTSP help, try #ltsp channel on irc.freenode.net
