> I believe that 2D acceleration is provided over the network, the X11
> protocol allows the apps (clients) to be drawn by the X server that
> they are being displayed on (the thin client hardware). So the actual
> window border draws etcetera are accelerated. 3D however is not, it's
> bitmap transferred over the network to the thin client, so the result
> is that Unity does require more CPU on the thin client to transfer
> that data (things like shadows around windows).

I see. That would explain the huge SSH load.

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