On Thu, Dec 31, 2015 at 3:30 AM, Nicolai Hähnle <nhaeh...@gmail.com> wrote:
> From: Nicolai Hähnle <nicolai.haeh...@amd.com>
>
> This will allow us to send shader debug info via the context's debug callback.

Could we please pass struct pipe_debug_callback to si_shader_create
instead of si_context? This is defensive programming - the compilation
shouldn't depend on any context state, so it shouldn't receive
si_context.

Thanks,
Marek
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