This reverts commit 6ba88bce64b343761aabe3a6c7ee285c6020a959. The commit was erroneous because GL already provides a separate guard on the number of layers you are allowed to render into. On Sandy Bridge, we set this guard correctly so creating a 3D texture bigger than 512 is fine, you just can't render into all of the slices at once.
Signed-off-by: Jason Ekstrand <ja...@jlekstrand.net> --- src/mesa/drivers/dri/i965/brw_context.c | 11 +---------- 1 file changed, 1 insertion(+), 10 deletions(-) diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index c28401a..3af4555 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -524,16 +524,7 @@ brw_initialize_context_constants(struct brw_context *brw) ctx->Const.MaxImageUnits = MAX_IMAGE_UNITS; ctx->Const.MaxRenderbufferSize = 8192; ctx->Const.MaxTextureLevels = MIN2(14 /* 8192 */, MAX_TEXTURE_LEVELS); - - /* On Sandy Bridge and prior, the "Render Target View Extent" field of - * RENDER_SURFACE_STATE is only 9 bits so the largest 3-D texture we can do - * a layered render into has a depth of 512. On Iron Lake and earlier, we - * don't support layered rendering and we use manual offsetting to render - * into the different layers so this doesn't matter. On Sandy Bridge, - * however, we do support layered rendering so this is a problem. - */ - ctx->Const.Max3DTextureLevels = brw->gen == 6 ? 10 /* 512 */ : 12; /* 2048 */ - + ctx->Const.Max3DTextureLevels = 12; /* 2048 */ ctx->Const.MaxCubeTextureLevels = 14; /* 8192 */ ctx->Const.MaxArrayTextureLayers = brw->gen >= 7 ? 2048 : 512; ctx->Const.MaxTextureMbytes = 1536; -- 2.5.0.400.gff86faf _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev