This reverts commit 6ba88bce64b343761aabe3a6c7ee285c6020a959.  The commit
was erroneous because GL already provides a separate guard on the number of
layers you are allowed to render into.  On Sandy Bridge, we set this guard
correctly so creating a 3D texture bigger than 512 is fine, you just can't
render into all of the slices at once.

Signed-off-by: Jason Ekstrand <ja...@jlekstrand.net>
---
 src/mesa/drivers/dri/i965/brw_context.c | 11 +----------
 1 file changed, 1 insertion(+), 10 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_context.c 
b/src/mesa/drivers/dri/i965/brw_context.c
index c28401a..3af4555 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -524,16 +524,7 @@ brw_initialize_context_constants(struct brw_context *brw)
    ctx->Const.MaxImageUnits = MAX_IMAGE_UNITS;
    ctx->Const.MaxRenderbufferSize = 8192;
    ctx->Const.MaxTextureLevels = MIN2(14 /* 8192 */, MAX_TEXTURE_LEVELS);
-
-   /* On Sandy Bridge and prior, the "Render Target View Extent" field of
-    * RENDER_SURFACE_STATE is only 9 bits so the largest 3-D texture we can do
-    * a layered render into has a depth of 512.  On Iron Lake and earlier, we
-    * don't support layered rendering and we use manual offsetting to render
-    * into the different layers so this doesn't matter.  On Sandy Bridge,
-    * however, we do support layered rendering so this is a problem.
-    */
-   ctx->Const.Max3DTextureLevels = brw->gen == 6 ? 10 /* 512 */ : 12; /* 2048 
*/
-
+   ctx->Const.Max3DTextureLevels = 12; /* 2048 */
    ctx->Const.MaxCubeTextureLevels = 14; /* 8192 */
    ctx->Const.MaxArrayTextureLayers = brw->gen >= 7 ? 2048 : 512;
    ctx->Const.MaxTextureMbytes = 1536;
-- 
2.5.0.400.gff86faf

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