On Mon 12 Sep 2016, Jason Ekstrand wrote: > This reverts commit 6ba88bce64b343761aabe3a6c7ee285c6020a959. The commit > was erroneous because GL already provides a separate guard on the number of > layers you are allowed to render into. On Sandy Bridge, we set this guard > correctly so creating a 3D texture bigger than 512 is fine, you just can't > render into all of the slices at once. > > Signed-off-by: Jason Ekstrand <ja...@jlekstrand.net> > --- > src/mesa/drivers/dri/i965/brw_context.c | 11 +---------- > 1 file changed, 1 insertion(+), 10 deletions(-)
What is that separate guard? Is it GL_MAX_FRAMEBUFFER_LAYERS (which we set to the same value as GL_MaxArrayTextureLayers)? _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev