Emil Velikov <emil.l.veli...@gmail.com> writes:

> On 17 August 2017 at 17:10, Eric Anholt <e...@anholt.net> wrote:
>> This is how VC4 stores 5551 textures, which we need to support for
>> GL_OES_required_internalformat.
>>
>> v2: Extend commit message, fix svga driver build, add BE ordering from
>>     Roland.
>> ---
>>  src/gallium/auxiliary/util/u_format.csv |  2 ++
>>  src/gallium/drivers/svga/svga_format.c  |  2 ++
>>  src/gallium/include/pipe/p_format.h     |  3 +++
>>  src/mesa/state_tracker/st_format.c      | 16 +++++++++++++---
>>  4 files changed, 20 insertions(+), 3 deletions(-)
>>
> I think you'd need to update svga otherwise it will break.
> See commit 8dee325752daf1850a1f497c82b30d0574a5b612

The diffstat and commit message both mention svga.  Do you mean
something else besides what I've already done?

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