On Wed, Oct 3, 2018 at 10:59 AM Koenig, Christian
<christian.koe...@amd.com> wrote:
>
> Am 03.10.2018 um 16:56 schrieb Ilia Mirkin:
> > On Wed, Oct 3, 2018 at 9:36 AM Christian König
> > <ckoenig.leichtzumer...@gmail.com> wrote:
> >> What the heck are you talking about? As far as I can see this patch is
> >> about adding hw specific alignment to vlVaCreateImage which is a state
> >> tracker function.
> >>
> >> Completely agree that vlVaGetImage should respect the parameters given
> >> instead of using the one from the surface, but that sounds like a
> >> different problem.
> >>
> >> Maybe mixing mail threads?
> > The stated reason (when I originally asked why this was being done)
> > was that vlVaGetImage would overwrite bits past the image created with
> > vlVaCreateImage (because it uses the full surface size, rather than
> > the x/y/width/height clipped to both the image and the surface). My
> > comment was that the fix needs to go into vlVaGetImage, not into
> > vlVaCreateImage.
>
> Ah! Yeah, as I said that is a problem on it's own.
>
> But what Deepak is trying to address here really sounds like a problem
> in a deeper layer. addrlib is really not aligning the resulting texture
> correctly when we see problems like that.

That was not my understanding. vlVaCreateImage creates a linear image,
not a render surface. vlVaGetImage then writes data to it, and goes
way over because the underlying surface's dimensions are larger than
the image's (because the underlying surface *does* have the proper
alignment).

But perhaps I misunderstood. Either way, I think we're in agreement
that vlVaGetImage needs fixing :)

  -ilia
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