This fixes a rendering issue where UBO updates aren't always picked
up by drawing calls.  This issue effected the Webots robotics
simulator.  VMware bug 2175527.

Testing Done: Webots replay, piglit, misc Linux games
---
 src/gallium/drivers/svga/svga_cmd.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/gallium/drivers/svga/svga_cmd.c 
b/src/gallium/drivers/svga/svga_cmd.c
index 5557d20..6577c83 100644
--- a/src/gallium/drivers/svga/svga_cmd.c
+++ b/src/gallium/drivers/svga/svga_cmd.c
@@ -1693,7 +1693,7 @@ SVGA3D_BindGBSurface(struct svga_winsys_context *swc,
       return PIPE_ERROR_OUT_OF_MEMORY;
 
    swc->surface_relocation(swc, &cmd->sid, &cmd->mobid, surface,
-                           SVGA_RELOC_READ | SVGA_RELOC_INTERNAL);
+                           SVGA_RELOC_READ);
 
    swc->commit(swc);
 
-- 
1.8.5.6

_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to