This fixes a rendering issue where UBO updates aren't always picked up by drawing calls. This issue effected the Webots robotics simulator. VMware bug 2175527.
Testing Done: Webots replay, piglit, misc Linux games --- src/gallium/drivers/svga/svga_cmd.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gallium/drivers/svga/svga_cmd.c b/src/gallium/drivers/svga/svga_cmd.c index 5557d20..6577c83 100644 --- a/src/gallium/drivers/svga/svga_cmd.c +++ b/src/gallium/drivers/svga/svga_cmd.c @@ -1693,7 +1693,7 @@ SVGA3D_BindGBSurface(struct svga_winsys_context *swc, return PIPE_ERROR_OUT_OF_MEMORY; swc->surface_relocation(swc, &cmd->sid, &cmd->mobid, surface, - SVGA_RELOC_READ | SVGA_RELOC_INTERNAL); + SVGA_RELOC_READ); swc->commit(swc); -- 1.8.5.6 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev