On Thu, 2019-03-07 at 19:45 -0700, Brian Paul wrote: > This fixes a rendering issue where UBO updates aren't always picked > up by drawing calls. This issue effected the Webots robotics > simulator. VMware bug 2175527. > > Testing Done: Webots replay, piglit, misc Linux games > --- > src/gallium/drivers/svga/svga_cmd.c | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/src/gallium/drivers/svga/svga_cmd.c > b/src/gallium/drivers/svga/svga_cmd.c > index 5557d20..6577c83 100644 > --- a/src/gallium/drivers/svga/svga_cmd.c > +++ b/src/gallium/drivers/svga/svga_cmd.c > @@ -1693,7 +1693,7 @@ SVGA3D_BindGBSurface(struct svga_winsys_context > *swc, > return PIPE_ERROR_OUT_OF_MEMORY; > > swc->surface_relocation(swc, &cmd->sid, &cmd->mobid, surface, > - SVGA_RELOC_READ | SVGA_RELOC_INTERNAL); > + SVGA_RELOC_READ); > > swc->commit(swc); >
Reviewed-by: Thomas Hellström <thellst...@vmware.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev