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https://bugs.freedesktop.org/show_bug.cgi?id=9345
Summary: Use of GLSL Vertex shaders result in improper depth
resolution when using OSMESA
Product: Mesa
Version: 6.5
Platform: PC
OS/Version: Linux
Status: NEW
Severity: major
Priority: P2
Component: Mesa core
AssignedTo: [email protected]
ReportedBy: [EMAIL PROTECTED]
The use of a vertex shader results in the improper depth resolution when using
ofscreen mesa, even when implementing a fixed function (ftransform) vertex
shader. This problem did not exist in Mesa 6.5.1. It does not exhibit when
using hardware drivers instead of OSMesa. Problem does not exhibit if fragment
shader only is used.
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