"Burns, Jamie AMRDEC/Torch" <[EMAIL PROTECTED]> wrote:

>My response - I am not aware of any specific problems with the glVertex
>command set.  (We do use Mesa in a wide context of systems here,
>including the Off screen rendering providied with Mesa.)  Perhaps you
>could elaborate as to what you are (not) seeing.

My main problem so far is that any coordinate entered in the vertex commands is 
multiplied by a factor of about 10 by the time that it's rendered to my window 
(glVertex2f(2.0, 5.5) renders as glVertex2f(20.0, 55.0)).  I do not think that 
this is a problem with Mesa.  I'm almost sure that it's a problem with my 
interface between Syllable & Mesa.  However, I do not know where I would look 
to find out the true error, since the interface is basically glue code to match 
Mesa to Syllable's windowing system.  The problem is in my own code, but I am 
too new to Mesa's codebase to understand where the real issue is.

-Dee

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