"Burns, Jamie AMRDEC/Torch" <[EMAIL PROTECTED]> wrote: >My response - I am not aware of any specific problems with the glVertex >command set. (We do use Mesa in a wide context of systems here, >including the Off screen rendering providied with Mesa.) Perhaps you >could elaborate as to what you are (not) seeing.
My main problem so far is that any coordinate entered in the vertex commands is multiplied by a factor of about 10 by the time that it's rendered to my window (glVertex2f(2.0, 5.5) renders as glVertex2f(20.0, 55.0)). I do not think that this is a problem with Mesa. I'm almost sure that it's a problem with my interface between Syllable & Mesa. However, I do not know where I would look to find out the true error, since the interface is basically glue code to match Mesa to Syllable's windowing system. The problem is in my own code, but I am too new to Mesa's codebase to understand where the real issue is. -Dee __________________________________________________________________ Switch to Netscape Internet Service. As low as $9.95 a month -- Sign up today at http://isp.netscape.com/register Netscape. Just the Net You Need. New! Netscape Toolbar for Internet Explorer Search from anywhere on the Web and block those annoying pop-ups. Download now at http://channels.netscape.com/ns/search/install.jsp ------------------------------------------------------- SF.Net email is sponsored by: Tame your development challenges with Apache's Geronimo App Server. Download it for free - -and be entered to win a 42" plasma tv or your very own Sony(tm)PSP. Click here to play: http://sourceforge.net/geronimo.php _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
