Dee Sharpe wrote:
"Burns, Jamie AMRDEC/Torch" <[EMAIL PROTECTED]> wrote:
My response - I am not aware of any specific problems with the glVertex
command set. (We do use Mesa in a wide context of systems here,
including the Off screen rendering providied with Mesa.) Perhaps you
could elaborate as to what you are (not) seeing.
My main problem so far is that any coordinate entered in the vertex
commands is multiplied by a factor of about 10 by the time that
it's rendered to my window (glVertex2f(2.0, 5.5) renders as
glVertex2f(20.0, 55.0)).
Well, this could be correct, depending on your modelview, projection
and viewport settings.
Without knowing exactly how you're transforming a glVertex
object-space coordinate to a window coordinate, it's impossible to say
what's going on.
I do not think that this is a problem
with Mesa. I'm almost sure that it's a problem with my interface
between Syllable & Mesa. However, I do not know where I would look
to find out the true error, since the interface is basically glue
code to match Mesa to Syllable's windowing system. The problem is
in my own code, but I am too new to Mesa's codebase to understand
where the real issue is.
Where are you finding the (20.0, 55.0) coordinate that you mention?
-Brian
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