Ian Romanick wrote: > On Thu, 2009-01-22 at 13:15 +0000, José Fonseca wrote: >> Hi, >> >> Mesa and Gallium3D include a big number of test and sample OpenGL apps. >> A good portion depends on Glut so it could be built on many platforms. >> Unfortunately, several samples which demonstrate recent OpenGL >> functionality call extensions entry points directly, which is not >> guaranteed to work on all platforms. GLEW library perfectly fills this >> gap, providing a uniform compatibility layer, and therefore allowing to >> build these sample apps with very little changes. >> >> To make it easy to build the samples I plan to integrate the GLEW source >> code directly into Mesa: >> - include/GL/glew.h >> - include/GL/glxew.h >> - include/GL/wglew.h > > Since we're not intending to be the install-source of GLEW on people's > system, I think the GLEW header files should go in src/glew/include. > The Makefiles in progs/* can just add -I$(topdir)/src/glew/include to > CFLAGS.
Or, couldn't we simply omit the glew headers from 'make install'? -Brian ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev