the frequency response is a function of the windowing function

On Sun, Mar 8, 2020 at 10:34 AM robert bristow-johnson <
r...@audioimagination.com> wrote:

>
>
> > On March 8, 2020 10:05 AM Ethan Duni <ethan.d...@gmail.com> wrote:
> >
> >
> > It is physically impossible to build a causal, zero-phase system with
> non-trivial frequency response.
>
> a system that operates in real time.  when processing sound files you can
> pretend that you're looking at some "future" samples.  i guess that would
> be acausal, so you're right, Ethan.
>
> --
>
> r b-j                  r...@audioimagination.com
>
> "Imagination is more important than knowledge."
>
>
> >
> > > On Mar 7, 2020, at 7:42 PM, Zhiguang Eric Zhang <zez...@nyu.edu>
> wrote:
> > >
> > > Not to threadjack from Alan Wolfe, but the FFT EQ was responsive
> written in C and running on a previous gen MacBook Pro from 2011. It
> wouldn't have been usable in a DAW even without any UI. It was running FFTW.
> > >
> > > As far as linear / zero-phase, I didn't think about the impulse
> response but what you might get are ripple artifacts from the FFT windowing
> function. Otherwise the algorithm is inherently zero-phase.
> > >
> > >
> > > On Sat, Mar 7, 2020, 7:11 PM robert bristow-johnson <
> r...@audioimagination.com> wrote:
> > > >
> > > >
> > > >  > On March 7, 2020 6:43 PM zhiguang zhang <zhiguangezh...@gmail.com>
> wrote:
> > > >  >
> > > >  >
> > > >  > Yes, essentially you do have the inherent delay involving a
> window of samples in addition to the compute time.
> > > >
> > > >  yes. but the compute time is really something to consider as a
> binary decision of whether or not the process can be real time.
> > > >
> > > >  assuming your computer can process these samples real time, the
> delay of double-buffering is *twice* the delay of a single buffer or
> "window" (i would not use that term, i might use the term "sample block" or
> "sample frame") of samples. suppose your buffer or sample block is, say,
> 4096 samples. while you are computing your FFT (which is likely bigger than
> 4K), multiplication in the frequency domain, inverse FFT and overlap-adding
> or overlap-scrapping, you are inputting the 4096 samples to be processed
> for your *next* sample frame and you are outputting the 4096 samples of
> your *previous* sample frame. so the entire delay, due to block processing,
> is two frame lengths, in this case, 8192 samples.
> > > >
> > > >  now if the processing time required to do the FFT, frequency-domain
> multiplication, iFFT, and overlap-add/scrap exceeds the time of one frame,
> then the process cannot be real time. but if the time required to do all of
> that (including the overhead of interrupt I/O-ing the samples in/out of the
> blocks) is less than that of a frame, the process is or can be made into a
> real-time process and the throughput delay is two frames.
> > > >
> > > >  > > On Sat, Mar 7, 2020, at 6:00 AM, Zhiguang Eric Zhang wrote:
> > > >  > > ... FFT filtering is essentially zero-phase ...
> > > >
> > > >  FFT filtering **can** be linear-phase (which is zero-phase plus a
> constant delay) if the FIR filter impulse response is designed to be
> linear-phase (or symmetrical). it doesn't have to be linear phase.
> > > >
> > > >  --
> > > >
> > > >  r b-j r...@audioimagination.com
> > > >
> > > >  "Imagination is more important than knowledge."
> > > >
> > > >  > On Sat, Mar 7, 2020, 5:40 PM Spencer Russell <s...@media.mit.edu>
> wrote:
> > > >  > > On Sat, Mar 7, 2020, at 6:00 AM, Zhiguang Eric Zhang wrote:
> > > >  > > > Traditional FIR/IIR filtering is ubiquitous but actually does
> suffer from drawbacks such as phase distortion and the inherent delay
> involved. FFT filtering is essentially zero-phase, but instead of delays
> due to samples, you get delays due to FFT computational complexity instead.
> > > >  > >
> > > >  > > I wouldn’t say the delay when using FFT processing is due to
> computational complexity fundamentally. Compute affects your max throughput
> more than your latency. In other words, if you had an infinitely-fast
> computer you would still have to deal with latency. The issue is just that
> you need at least 1 block of input before you can do anything. It’s the
> same thing as with FIR filters, they need to be causal so they can’t be
> zero-phase. In fact you could interchange the FFT processing with a bank of
> FIR band pass filters that you sample from whenever you want to get your
> DFT frame. (that’s basically just a restatement of what I said before about
> the STFT.)
> > > >  > >
> > > >  > > -s
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