The system is memoryless just because it is based on the DFT and nothing
else, which is also why it's time-invariant.  unless you alter certain
parameters in real-time like the window size or hop size or windowing
function, etc, any input gives you the same output at any given time, which
is the definition of time-invariance.

well, you're RBJ and I see that you used to work at Kurzweil until 2008.
that's cool and what have you been up to since then?  incidentally i was in
California until 2008.

As you might be able to tell, i don't care too much about the fact that
time domain filtering theory is brought up often because I did my master's
thesis with this frequency domain FFT filter, which I believe was rather
novel at the time of completion.  I do know that the field is steeped in
tradition, which might be why I'm writing to the mailing list and to you in
particular.  but bringing up traditional FIR/IIR filtering terminology to
describe FFT filtering doesn't make sense in my mind.  I'm not in the audio
field.  but yes, I do believe that the system is time invariant, but I
don't have time to prove myself to you on this forum at this time, nor do I
have any interest in meeting Dr Bosi at AES.

-ez



On Sun, Mar 8, 2020 at 4:42 PM robert bristow-johnson <
r...@audioimagination.com> wrote:

>
>
> > On March 8, 2020 3:07 PM zhiguang zhang <zhiguangezh...@gmail.com>
> wrote:
> >
> >
> > Well I believe the system is LTI just because the DFT is LTI by
> definition.
>
> TI is nowhere in the definition of the DFT.  L is a consequence of the
> definition of the DFT, but the DFT is not an LTI system.  it is an
> operation done to a finite segment of samples of a discrete-time signal.
>
> > The impulse response of a rectangular window I believe is that of a sinc
> function,
>
> window functions do not have impulse responses.
>
> both window functions and impulse responses can be Fourier transformed.
> the Fourier transform of the latter is what we call the "frequency
> response" of the system.  i am not sure what they call the fourier
> transform of a window function.  what is done with the frequency response
> (multiplication) is *not* what is done with the fourier transform of a
> window function (convolution).
>
> > which has ripple artifacts.
>
> there are no ripple artifacts in fast convolution using a rectangular
> window.  you need to learn what that is.
>
> > Actually, the overlap-add method (sorry I don't have time to dig into
> the differences between overlap-add and overlap-save right now)
>
> what you need is time to learn the basics and learn the proper terminology
> of things so that confusion in communication is minimum.
>
> > minimizes artifacts depending on the windowing function.
>
> again, there are no ripple artifacts in fast convolution using a
> rectangular window.  none whatsoever.
>
> > A sine window ...
>
> i think you might mean the "Hann window" (sometimes misnamed "Hanning",
> but that is an old misnomer).  i have never heard of a "sine window" and i
> have been doing this for 45 years.  perhaps the classic Fred Harris paper
> on windows has a "sine window".
>
> > ... actually sums to 1,
>
> that's what we mean by "complementary".
>
> > the proof of which can be found in audio coding theory. I suggest you
> check out the book by Bosi.
>
> i didn't even know Marina did a book, but i am not surprized.  i've known
> (or been acquainted with) Marina since she was with Digidesign back in the
> early 90s.  before the Dolby Lab days.  before her injury at the New York
> Hilton in 1993.  would you like me to introduce you to her at the next AES?
>
> Eric, you gotta get the basics down right and you gotta learn the correct
> terminology if you're going to communicate with other people about this
> topic matter.  Neologisms are frowned on but people do them anyway.
> However you just cannot change the meanings of terms that have existed
> since the 1960s (and some as far back as the 1930s).
>
> --
>
> r b-j                  r...@audioimagination.com
>
> "Imagination is more important than knowledge."
>
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