Try encapsulating the #include with

#define Object dxObject
#define Angle dxAngle
#define Screen dxScreen
#define Boolean dxBoolean
#include "dx/dx.h"
#undef Boolean
#undef Screen
#undef Angle
#undef Object

Another alternative is not to include dx.h in your header files.  An
Object is just an opaque pointer, meaning it may as well be void* as far
as your code is concerned.  If you use only a few prototypes, you could
#define dxObject int*, and then write your own copies of the relevant
prototypes.

- Drew

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